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Error: num strip vertices doesn't match expected

Posted: Wed Feb 25, 2015 11:03 pm
by ZoomV
I have been trying to add a bump map to one of my tor units and I keep getting a PC_Modelmunge crash with this error

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ERROR[PC_modelmunge msh\tor_sniper.msh]:CalculateTangentVectors: num strip vertices doesn't match expected after split along mirror boundaries!
I'm using msh.option with these lines

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-bump rep_inf_tortrooper
.tga.option

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-bump -format bump -bumpscale 7.0

EDIT
So I determined that it has to be something with the bump map rather than the .msh. I also ditched the msh.option in favor of repsharpshooter's meshtool. So its now bump+specular.

diffuse texture
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Diffuse alpha layer.
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bump map (I've tried with the mode set to RGB and with it set to greyscale)
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bumpmap alpha layer
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Still get the modelmunge crash with the same aforementioned error. Help anyone? I want my bumpmapping!