Error: num strip vertices doesn't match expected
Posted: Wed Feb 25, 2015 11:03 pm
I have been trying to add a bump map to one of my tor units and I keep getting a PC_Modelmunge crash with this error
I'm using msh.option with these lines
.tga.option
EDIT
So I determined that it has to be something with the bump map rather than the .msh. I also ditched the msh.option in favor of repsharpshooter's meshtool. So its now bump+specular.
diffuse texture
Diffuse alpha layer.
bump map (I've tried with the mode set to RGB and with it set to greyscale)
bumpmap alpha layer
Still get the modelmunge crash with the same aforementioned error. Help anyone? I want my bumpmapping!
Code: Select all
ERROR[PC_modelmunge msh\tor_sniper.msh]:CalculateTangentVectors: num strip vertices doesn't match expected after split along mirror boundaries!Code: Select all
-bump rep_inf_tortrooperCode: Select all
-bump -format bump -bumpscale 7.0EDIT
So I determined that it has to be something with the bump map rather than the .msh. I also ditched the msh.option in favor of repsharpshooter's meshtool. So its now bump+specular.
diffuse texture
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:


