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Re: Battlefront Extreme Beta - It's out!!!
Posted: Wed Sep 26, 2007 9:58 am
by REivEN
Finally it is out i waited for this a month already

Re: Battlefront Extreme Beta - It's out!!!
Posted: Wed Sep 26, 2007 3:22 pm
by Corus

This is so awesome..
Re: Battlefront Extreme Beta - It's out!!!
Posted: Wed Sep 26, 2007 5:35 pm
by king
Hey Corus you joined Gametoast?
Re: Battlefront Extreme Beta - It's out!!!
Posted: Wed Sep 26, 2007 7:28 pm
by ARC_Commander
I might put together a batch file to make it easy to switch between this and the normal mode. And a better readme.
The full may not be a... couple days. At the rate I program, weeks may be closer.
@Alpha-17: Sorry, the game wouldn't load the skin. I use the texture-overwrite method of loading the clone legions, and the Shadow Trooper (default Republic recon) doesn't like to be overwritten in the memory.
@River Tam: Enh? This removes the ability to play online? I wasn't aware of that. If so, I should get to work on that batch file. But please, don't question the usefulness of my mod in public. I spent a good half-year working on this. At least a few hundred hours of work.
The DT voiceovers are (courtesy of ]v[):
Code: Select all
//SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_imperialGuard_spawn"
SndHeroDefeated = "hero_imperialGuard_exhausted"
SndHeroKiller = "hero_imperialGuard_exhausted"
VOSound = "imp_off_response_hero_command SC_Follow"
VOSound = "imp_off_response_hero_command SC_StopFollow"
VOSound = "imp_off_response_hero_command SC_VehicleWaitUp"
VOSound = "imp_off_response_hero_command SC_GetIn"
VOSound = "imp_off_response_hero_command SC_GetOut"
VOSound = "hero_imperialGuard_AcquiredTarget AcquiredTarget"
VOSound = "hero_imperialGuard_KillingSpree4 KillingSpree4"
VOUnitType = 41
SoldierMusic = ""
HurtSound = ""
DeathSound = "hero_imperialGuard_exhausted"
Re: Battlefront Extreme Beta - It's out!!!
Posted: Wed Sep 26, 2007 8:25 pm
by RevanSithLord
I can totally say that the wait was definitely worth it. I keep saying I'll do a trailer. .... I should REALLY put it into action. XD
And screens, I can do those quick.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Wed Sep 26, 2007 11:36 pm
by Maveritchell
I thought they might be those. I'd just never heard the royal guard voiceovers. It was a nice touch, though.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Thu Sep 27, 2007 8:50 pm
by ARC_Commander
I've fixed the particle cannons, and any Imperial campaigns that involve placing an orbital strike beacon have been given commanders with binoculars that can't perform an orbital strike. Any other problems that anyone's discovered? Just say 'em and I'll have them fixed. Suggestions are welcome. As would be a Royal Guard model...

Re: Battlefront Extreme Beta - It's out!!!
Posted: Thu Sep 27, 2007 8:55 pm
by EGG_GUTS
I was thinking you should add a senate guard.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Thu Sep 27, 2007 9:01 pm
by ARC_Commander
Where, Coruscant? I've already got the Clone Assassin there. Two melee units on the same side would be overkill.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Thu Sep 27, 2007 9:22 pm
by RevanSithLord
Felucia and the Tutorial has NO objectives what-so-ever. Other than that and what Mav said, etc. That's all I've found.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Fri Sep 28, 2007 4:25 am
by ARC_Trooper_phi658
I thought the senate gaurd weapon of choice was a blaster rifle. And although I would like to see that in game, I won't pressure ARC_Commander.
I've got to try this out this weekend.

Re: Battlefront Extreme Beta - It's out!!!
Posted: Fri Sep 28, 2007 4:34 pm
by ARC_Commander
Hmm... I could probably replace the Jet Trooper on Coruscant with a Senate Guard, armed with a blaster rifle. Oh - and I could also include them in Jedi Temple campaign, except against the 501st. That'd be cool. They could be the Temple Guards. (Which are now very weak Jedi.) I could reskin the Rebel rifle, it looks similar to the Senate Guard rifle. I'd just need a... royal guard model.

Speaking of which, what happened with Darth_Z13's JKA models?
Re: Battlefront Extreme Beta - It's out!!!
Posted: Fri Sep 28, 2007 7:43 pm
by Corus
Awesome But there's just 1 problem for me when im doing mustafar once I get to the part where I have to Clear the Antennae Ray thing the game exits out of SWBF2
Re: Battlefront Extreme Beta - It's out!!!
Posted: Fri Sep 28, 2007 8:17 pm
by ARC_Commander
Hmm... I'll recopy the mission LUA's from the assets. Should fix the objectives problem and the orbital strike.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 1:43 am
by RevanSithLord
Cool. Yeah, I just thought'd I'd let you know. Yeah.
When/IF you get done with the fixes/updates, you could just upload the fix/updates separately. Or together if you wish.... lol
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 10:41 am
by Thunder
i love this mod best one ever!!!
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 12:24 pm
by ARC_Commander
A few updates for v1.0 - I've made a new clone sniper skin, it's pretty cool. Used on all Republic maps except for those with the 41st (Kashyyyk). Uses the sniper model, different visor, and the same armour as the standard trooper.
The clone marine and Imperial marine have T-21's instead of rocket launchers. Extra timebombs compensate. Because it's rare that someone would go into the enemy hangar and start shooting down starfighters. The T-21 repeater could do the same task if needed, and it's better for mowing down enemy units.
The standard jet trooper skin is now used for the clone marines, the silver trooper looked silly. And the Mygeeto marines now have their own custom jet trooper, with red markings.
I'm working on fixing the shiny droid skins - the jet droid especially. It's really distracting.
The droid marine is now just the assault droid. The jet droid lacks heavy weapons, and isn't that useful aboard ships.
The jet droid now has energy grenades and a shockwave instead of a mortar launcher. The shockwave's cool - like Yoda's force wave, but does 400 damage. Less range, though.
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 2:24 pm
by clonecommand
An absolutly amazing mod!

Best thing since the Conversion pack!
One thing I'm confused about: The clone assasign and the special units, are they not in the mod yet that's downloadable?
Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 3:02 pm
by Rekubot
This. Mod. Rules.
I don't think I'll ever uninstall it!
I've been playing random maps and modes, and so far have only received one CTD - on Endor. Now, since the primary unit for the Imperials was a sniper, I'll assume that it was the Endor Hunt mode. To narrow things further, the CTD only happened once I'd hovered my mouse over the second team, presumably Ewoks. So you've obviously got a bit of a side problem there that you'll need to fix.
Have I mentioned that this mod was one of the best things to happen to Battlefront II? Congratulations on making such a superb mod.

Re: Battlefront Extreme Beta - It's out!!!
Posted: Sat Sep 29, 2007 3:08 pm
by Taivyx
Wow. Just wow. That was amazing.
Crazy fun, and balanced too.
Fantastic job, I've got to hand it to you.
I've encountered a CTD on Kashyyyk GCW hunt, but that's all.
P.S. Did you see my earlier comment? About the blackhole trooper?