Localized CPs won't work in all maps [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Localized CPs won't work in all maps [Solved]

Post by AnthonyBF2 »

I am trying to localize the CP names for SWBF map conversions for SWBF2 on the PSP. So far I've tried both Bespin worlds. Bespin platforms CPs do what they are supposed to do, when they're captured or lost, the text message says what team lost the command post name. How ever, in Bespin Cloud City is just says what ever team lost the command post instead of the command post name. I made the localize entries the same for each level. Each map's CPs are labled cp1 - cp7, except Cloud City stops at cp6.

Any tips would be great. :wink:

Screenshot of localize tool:

Image
Last edited by AnthonyBF2 on Tue Apr 19, 2016 7:54 pm, edited 1 time in total.
DylanRocket
2nd Lieutenant
2nd Lieutenant
Posts: 363
Joined: Sun Sep 02, 2012 2:47 am
Projects :: None
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set
Location: HK Factory
Contact:

Re: Localized CPs won't work in all maps

Post by DylanRocket »

Try "bespin2" instead of "bes2". That's how it's set up in the SWBF1 localization files.
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: Localized CPs won't work in all maps

Post by AnthonyBF2 »

DylanRocket wrote:Try "bespin2" instead of "bes2". That's how it's set up in the SWBF1 localization files.
Yep, that did it. I guess the localize scope needs to be named after the name of the layer which has the command posts. Thanks! 8)
Post Reply