*sigh* crash; please help me, somebody, anybody........

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Master Fionwë
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*sigh* crash; please help me, somebody, anybody........

Post by Master Fionwë »

My map has started to crash again. These are always the errors in the log:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(96)
Weapon failed to find animmap mace_melee

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(96)
Weapon failed to find animmap mace_melee

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(96)
Weapon failed to find animmap kiadimundi_melee

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(96)
Weapon failed to find animmap aalya_melee

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(96)
Weapon failed to find animmap obiwan_melee
Sometime's it differs, the obiwan_melee might be present three times in one error log, or a different one might be, but these errors are always showing up.
Help would be greatly appreciated. Whoever can help me fix this, while still being able to keep the jedi in the map, would be a lifesaver.
Thanks in advance.
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RE: *sigh* crash; please help me, somebody, anybody........

Post by Penguin »

A unit (or more) is using a combo calling for different animations then the ones the unit has in the .odf.
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RE: *sigh* crash; please help me, somebody, anybody........

Post by Master Fionwë »

Okay, how would I fix that? By making all the units' combo match the animation in the unit's odf?

EDIT: All except one had the matching animation called in the odf, and that one didn't even have an animation called. What else could be the problem? It just doesn't make any sense, I had all the jedi working just fine, up until I made some more changes to the map. I added in a bunch of effects, explosions, dust, clouds, and the like. I also added in my own jedi, and got her working fine. Still no crash on the assault mode, but conquest had started to crash again. Then all the modes crashed.
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Post by MercuryNoodles »

Does assault mode crash every time? When do the modes crash? Are there any other errors of note in your logs?

Ok, I don't have an answer, but I want to point something out.
I added in a bunch of...
I'm under the impression you're changing quite a bit before you munge, and that's never good, as you can't trace the problem back to it's source when something goes wrong. (This is especially important for those silent crashes.) Slow down a bit, take your time, munge changes in smaller quantities, and it will make your modding less of a headache. As it is, you keep running into problems, but you can't seem to figure out what to fix because you've changed so much. Even when we think we know what we're doing, a problem can still sneak in there, and it's better the problem is isolated than concealed in a sea of alterations.
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Post by Master Fionwë »

Thanks for the advice. I'll try to keep it in mind from now on when I make maps. Maybe if I had done that from the start, I wouldn't have had so many problems.

It does crash every time, about a second after it's done loading. It doesn't even finish bringing up the side selection screen, or just finishes when ctd. There aren't very many errors in the log at all, the log is 145-161 kb every time, and all the modes crash. The jedi are in every mode, conquest, assault, hunt. Hunt is made up entirely of the jedi on one side, but after looking at the list of jedi on Geonosis, I wanted to add in some more jedi. But if this can't be fixed, then that idea is history.

The thing aboutthe crash is that conquest started to crash very shortly after making these changes, but it wasn't until I did a clean and remunge for the republic side, to get rid of some unneeded stuff and thus free up some space, that it started crashing on assault as well. I have gone through the side, and checked every unit and weapon, all the stuff is there, so it's not that.

EDIT: This what's so frustrating. Here's the error again, no jedi except for the two heroes, mace windu, and a sith. Those two aren't the heroes, but only those four jedi were in the map.
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(96)
Weapon failed to find animmap mace_melee

Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(96)
Weapon failed to find animmap mace_melee
No crash. I go to look at the error log and find these. They have been in almost every error log since I added my republic legion, and only twice have they been suspect for crashes.
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Re: RE: *sigh* crash; please help me, somebody, anybody.....

Post by Maveritchell »

Master Fionwë wrote:Okay, how would I fix that? By making all the units' combo match the animation in the unit's odf?

EDIT: All except one had the matching animation called in the odf, and that one didn't even have an animation called. What else could be the problem? It just doesn't make any sense, I had all the jedi working just fine, up until I made some more changes to the map. I added in a bunch of effects, explosions, dust, clouds, and the like. I also added in my own jedi, and got her working fine. Still no crash on the assault mode, but conquest had started to crash again. Then all the modes crashed.
Alright, so let me levy a guess. The "one" that doesn't have an animation called is Mace. He's got the mace combo, and no animationbank called in the .odf. Am I right? Am I?

Lol, as a general rule, always match your animationbank to the corresponding combo, unless that combo is Luke's, in which case you don't have to set an animationbank (because Luke's is the default animationbank).
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Post by Master Fionwë »

I wish it were that easy. He isn't the problem. It's only when several jedi together fail to find an animation that it crashes, or so it appears.
I'm going ot try something out later, I'll get back on whether it works or not.
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Post by Master Fionwë »

Sorry for the double post. I found out the issue, it's Obiwan. I changed him to the ep2obiwan mesh. The one from the heroes side. And apparently there is something wrong with it.
So, thanks guys for the help.
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