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Sand and Stealth

Posted: Sun Mar 07, 2010 1:45 pm
by Fiodis
I'm using stock Mos Eisley as a test map. However, the ground looks mroe like dirt than sand. It's missing the sand texture and the dirt texture layer underneath it is showing through. I don't mind it, but I also wouldn't mind fixing it. However, I can't find the sand texture in the world2 or msh folders. Where, then, is it?

My second problem: I have a stealth weapon with no flicker. If I toss it on out of the sight of enemy AI, it works. If I toss it on when they're looking at me, they still see me. Is there any way to fix that? Also, when I toss it on out of sight and enemy AI go past without seeing me, if one of them comes within two meters of me it detects me. Is there any way to fix that, too? I want to be able to sneak up almost right behind them.

Re: Sand and Stealth

Posted: Sun Mar 07, 2010 2:33 pm
by Maveritchell
Fiodis wrote:I'm using stock Mos Eisley as a test map. However, the ground looks mroe like dirt than sand. It's missing the sand texture and the dirt texture layer underneath it is showing through. I don't mind it, but I also wouldn't mind fixing it. However, I can't find the sand texture in the world2 or msh folders. Where, then, is it?
All of the Mos Eisley ground textures should be in "BF2_ModTools\assets\worlds\TAT\world2\PC". Which texture specifically do you think you're missing, if it is not there (and what does it look like)?
Fiodis wrote:My second problem: I have a stealth weapon with no flicker. If I toss it on out of the sight of enemy AI, it works. If I toss it on when they're looking at me, they still see me. Is there any way to fix that? Also, when I toss it on out of sight and enemy AI go past without seeing me, if one of them comes within two meters of me it detects me. Is there any way to fix that, too? I want to be able to sneak up almost right behind them.
You are describing "features of" and not issues with the stealth weapon. There aren't any controls for changing the way AI react to/behave with invisibility.