Page 1 of 1

Map is being weird

Posted: Wed Jul 29, 2009 7:25 am
by riku2211
first of all, about my other thread, my friend cant find the disc >_> so i guess i'll just post a new thread once i get a new disc.

anyway, on to my problem. a while back i made my FIRST map, very first, and its an endor forest. i made it on my other computer and it wouldnt work there, kept giving me that munge problem where it munges for like 2 seconds and has like 5 lines. my game would load and then crash. so i tried it on thbis computer, instralling it on my D drive. didnt work. did some research, switched it to C: drive, munged right, but still didnt work.so now i got the idea to take the data in the world1 folder and everything, and made a new map. copied all the important data to the new world1 folder and now it works! but...this:
Hidden/Spoiler:
Image
there is a giant gray thing all around the level, just above the trees.
the AI also wont spawn (i checked all the CPs ad everything, its all right.)
and one last one, when i click on one of the CPs it selects the one below it. like this:

o ---- CP i click


o -----CP i select


and before anyone asks, i CANNOT get a Bfront2.log =[

Re: Map is being weird...

Posted: Wed Jul 29, 2009 7:39 am
by Par3210
lawl I had the same problem. Its not your game its a missing texture.
Go to end_prop_leafpatch.odf (search for it in your assets) and change teh odf to this :
http://www.gametoast.com/forums/viewtop ... 27&t=19624
here cehck this topic for AQTs odf that he posted - copy and paste that over the end_prop_leafpatch.odf.
This will fix it - I hope :?

Re: Map is being weird...

Posted: Wed Jul 29, 2009 2:21 pm
by riku2211
nope, that didnt work =[ and i might've found out whats wrong with my commands post. i tried capturing it and there seemed to be no capture region.actually, i just looked at it and there was a capture region, but no CP... =\ but now thats fixed. hey where can i get some stone stairs? like what world and what would it be called or whatever

edit: i got the AI to spawn, but i still cant click on that CP and im not sure their following their plans. if i put a stair case out of a hole will they automatically go up the stairs and still follow their path? because i have a hole and a couple hills that are near impossible to climb.

Re: Map is being weird...

Posted: Wed Jul 29, 2009 2:39 pm
by Par3210
yavin, yav_prop_stairs i think, but not sure.

Re: Map is being weird...

Posted: Wed Jul 29, 2009 2:42 pm
by Fierfek
The naboo theed assets will also have some stairs:
nab2_bldg_rot_stairs
nab2_bldg_rotunda_stair

Re: Map is being weird

Posted: Sun Aug 02, 2009 3:45 am
by riku2211
sweet, thanks i'll check that out =)


EDIT
this isnt solved, i never fixed the gray thing. i changed leafpatch but that didnt help...i still cant click on my CP, and im not totally sure my AI are following their paths. although i might just not be paying enough attention to that to notice if they are or not. the only thing solved yet is finding stairs...lol


edit2: ok, i fixed the CPs, but i still cant get rid of the gray thing. and im just gonna hope that all the troops are following their paths, since i can see alot of them are.


EDIT3
bump. still cant fix the gray thing. every other problem is solved though...

Re: Map is being weird

Posted: Sun Aug 02, 2009 3:56 am
by AceMastermind
Looks like your missing a texture either for the leaves on the tree or some kind of effect you have in your map, always double check to make sure you have all files necessary for whatever assets you use.

Re: Map is being weird

Posted: Sun Aug 02, 2009 4:21 am
by riku2211
well as far as i can see i only need these files:

end_prop_leaftree1.msh

end_prop_leafpatch

end_prop_leafpatch2

end_prop_godray

I have all these files and both the leafpatches are fixed. i have no clue what i could possibly be missing.