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Re: Clone War Battlefront mod v1.0

Posted: Wed Dec 09, 2009 5:09 pm
by Ping
Havoc 526 wrote:But that's the thing: Clones didn't enter the battle of Geonosis until sometime after Dooku's speech that "ended" (parsay) the skirmish in the arena. This could be a tough map. If anyone wants to help out in anyway, please, I'll gladly let you in on this!

Besides...I could use a few extra beta testers to help out with the MP modes of Rhen Var, Utapau, and Kamino.
If you're doing it before the clones arrived, then it would be Jedi that are outnumbered by Geonsians, droids, and big bad creatures. So there should be more CIS than Jedi, both for balancing reasons and a touch of realism.

Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Posted: Sun Dec 13, 2009 2:02 am
by Havoc 526
Update: Rhen Var Harbor has been added.

Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Posted: Sun Dec 13, 2009 3:06 pm
by Blade117
When I try to extract the beta folder, I am getting an error on RGH.lvl. This is presumably a problem.. Help please.

Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Posted: Mon Dec 14, 2009 10:30 am
by Anakin
Havoc 526 wrote:
Hidden/Spoiler:
Image (That trooper on the side is messed up, I know. Just a pause glitch.
is this big red circle the new force?? or what is this??

Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Posted: Mon Dec 14, 2009 12:15 pm
by DarthD.U.C.K.
did you read what written above the picture? :roll:

Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Posted: Wed Dec 16, 2009 2:08 pm
by Anakin
yes but i wasn't sure if this is a force or the appocalypse

Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Posted: Sat Dec 19, 2009 5:05 pm
by Havoc 526
That is a force technique known as "Sith Alchemy". It was used by various sith lords, and even created massive beasts called "Super Weapons". It uses the Transmutation circle from FMA.

Side note: Don't expect another update until after Christmas. I'm taking a break.

Re: Clone War Battlefront mod v1.0 (Update Dec. 19th)

Posted: Mon Dec 21, 2009 6:54 pm
by Fiodis
The effect's all right, but it's 2D.

Re: Clone War Battlefront mod v1.0 (Update Dec. 19th)

Posted: Tue Dec 29, 2009 10:08 pm
by Havoc 526
It uses the same style of execution as the shipped force-pushed effect, but I'm tryin ta change that.

Re: Clone War Battlefront mod v1.0 (Update Dec. 30th)

Posted: Mon Jan 04, 2010 9:17 pm
by Fiodis
Wait, what? Effects don't have animations.

Re: Clone War Battlefront mod v1.0 (Updated finally, Feb. 14th)

Posted: Sun Feb 14, 2010 2:23 pm
by Havoc 526
Well, whatever. It uses the force push effect.

Anywhoooo....There is finally an update. As far as I can remember, it deals with Sidious. He no longer runs or floats. He merely walks. Also, all lightsabers have been given appropriate damage changes, depending on who is weilding the lightsaber and how much force the user put in, and where the attack is used on the opponent. Not much of an update, but hey, at least it's something!

EDIT: One more thing! Vehicles and explosions have been tweaked for a more realistic feel. Speed, my friend, speed. The V-wing, for example, can cover the entire space map above Coruscant in less than a minute, which is kinda how it was in the movies.