Recommended SWBF2 mods, maps, troopers

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Recommended SWBF2 mods, maps, troopers

Post by BadWolf »

Hi, new to the community, and was liking if you guys would help me find some good mods, maps, trooper models and skins to download and find. Specficly im looking for the famous ones, like a tatooine dune map, citys, plains, ones from other games etc. also a small discription on how to install the mods :)
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Re: Recommended SWBF2 mods, maps, troopers

Post by AQT »

Similar topic: http://www.gametoast.com/forums/viewtop ... 25&t=26839

Also see: Links to SWBF-2 Maps + Mods + Sources <-Click

In order to install maps and mods, just read the Readme text documents released with them, and follow those installation directions.
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Re: Recommended SWBF2 mods, maps, troopers

Post by BadWolf »

ah that is a similar one, but i didnt want to bump his thread or highjack it with my own questions, and that one is just maps, im looking for modding in general, peoples opinions rather.
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Re: Recommended SWBF2 mods, maps, troopers

Post by DarthD.U.C.K. »

well, there is an incredible amount of assets (of which most are listed in the assets links thread) and maps and mods that everyone will recommend something else. for maps though there were a few "favourite maps" threads in this section that are probably what you are looking for.
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Re: Recommended SWBF2 mods, maps, troopers

Post by Tears2Roses »

A bump is defined as posting on a topic over 30days old. As for hijacking a thread that would be more like say "hacking" I guess.

Moding in general takes a lot of getting used too and a lot of time. Once you learn things, it becomes fairly easy. Trying new things is always tricky, and we will be happy to help you out.

If your wondering about troopers and what not you could try my clone mod(officially PvY) or anything in modding related in general in the released maps & mod thread. Im sure you will find lots of stuff there you will enjoy.

If you want to make your own mod, you should look through The FAQ/everything you need thread. It tell you where you can get the tools, and a lot of sutff to get you off the ground.

Oh and, welcome to gametoast! :D
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Re: Recommended SWBF2 mods, maps, troopers

Post by kinetosimpetus »

hijacking is not hacking.

its going to a topic that someone else started with their problem or mod WIP, and then posting your problems and basically carrying on a second conversation that should have been its own separate topic.
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Re: Recommended SWBF2 mods, maps, troopers

Post by Marth8880 »

kinetosimpetus wrote:hijacking is not hacking.

its going to a topic that someone else started with their problem or mod WIP, and then posting your problems and basically carrying on a second conversation that should have been its own separate topic.
Correct; hijacking is manual use of brute force or simple guessing-and-checking, whereas hacking involves the use of a program or script. I absolutely hate it when people say their Facebook accounts are "hacked" because more likely than not, it was actually hijacked, unless the attacker used a program such as a keylogger to steal their password.

Stay On-topic please -Staff
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Re: Recommended SWBF2 mods, maps, troopers

Post by ShadowWing »

Marth8880 wrote:
kinetosimpetus wrote:hijacking is not hacking.

its going to a topic that someone else started with their problem or mod WIP, and then posting your problems and basically carrying on a second conversation that should have been its own separate topic.
Correct; hijacking is manual use of brute force or simple guessing-and-checking, whereas hacking involves the use of a program or script. I absolutely hate it when people say their Facebook accounts are "hacked" because more likely than not, it was actually hijacked, unless the attacker used a program such as a keylogger to steal their password.

Stay On-topic please -Staff
I love the irony here. :wink:

ON-TOPIC: BadWolf, everyone has his/her own taste in mods. At Gametoast there are many mods, so just look around and choose those you like. You can also download the Map Archive, if you're looking for specific maps.
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Re: Recommended SWBF2 mods, maps, troopers

Post by kinetosimpetus »

Yes. It is extremely ironic.




...

My short list.

Prerequisite for most mods.
- Unnoficial 1.3 Patch r129

Must Haves
- The Dark Times 2
- Battle Arena 2.0

Have to try at least once (or 50 times, if there is that much content...)
- Conversion Pack 2.2
- Rends' Mos Eisley Spaceport
- DMI
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Re: Recommended SWBF2 mods, maps, troopers

Post by ShadowWing »

You should also try BFX (Battlefront Extreme) at least once.
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Re: Recommended SWBF2 mods, maps, troopers

Post by Twilight_Warrior »

ShadowWing wrote:BFX (Battlefront Extreme)
Fixed.

I'm a fan of The Nasal Abyss' Training Installation IC-177
It's one of the more unique ones out there.

I will also agree with BFX, it's a very fun, very well put together era mod.

And finally, if you like movie-realistic maps like Rends' Mos Eisley Spaceport, I suggest Mav's Death Star II: Emperor's Throne Room
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Re: Recommended SWBF2 mods, maps, troopers

Post by BadWolf »

ah yes, ive heard of the Conversion Pack 2.2, it sounds like a great one to try, also the battlefront X mod. i havnt heard of Rends' Mos Eisley Spaceport or this DMI, but il have a look into it, see how it is. thanks for the sugesstions and keep em coming! :)

EDIT: im also intrested in any republic commando maps and models, ive heard of neo marz models that have been exported from jka to here, but im more intrested in the other commandos that were made, i saw one of darth duck's one, another by DEVEISS but i would like more info on this please. Also, any TFU models/maps/mods?

and what are assests? what ive picked up is that they are models, guns that need to be put in with a map to make them work or something?
Last edited by BadWolf on Sun Dec 04, 2011 10:54 pm, edited 2 times in total.
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Re: Recommended SWBF2 mods, maps, troopers

Post by Marth8880 »

AQT's Death Watch Bunker 2.0 is a great map with a stunning campaign as well. :yes:
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Re: Recommended SWBF2 mods, maps, troopers

Post by Webster27 »

Or try Warlord28`s Epsiode III Kashyyik (or whatever) :P .
Last edited by Webster27 on Sat Dec 10, 2011 6:47 am, edited 1 time in total.
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Re: Recommended SWBF2 mods, maps, troopers

Post by PizzatheHutt »

Try Beach Troopers !!! :D
forums/viewtopic.php?f=35&t=26906
Also try TK432' Natural Map Pack, his Corellia map is great !
forums/viewtopic.php?f=35&t=25966
And Taris: Into the Sea
http://starwarsbattlefront.filefront.co ... Sea;102523
kinetosimpetus wrote: Must Haves
- The Dark Times 2
- Battle Arena 2.0
Kinetosimpetus is right : The dark times is THE mod you MUST have !!!
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Re: Recommended SWBF2 mods, maps, troopers

Post by THEWULFMAN »

BadWolf wrote:...I'm also interested in any Republic Commando maps...
AQT's Republic Commando: Extraction map. Link.
AQT, Darth D.U.C.K. and ANDEWEGET have made a new Republic Commando map that will be released in the next few weeks, R.A.S. Prosecutor. W.I.P. Topic Link.
BadWolf wrote:Also, any TFU maps/mods?
Dark Times II. Link.
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Re: Recommended SWBF2 mods, maps, troopers

Post by Jaspo »

Maps:
If you go to http://starwarsbattlefront.filefront.com/ and look for maps by YaNkFaN, a_speck_of_dust, or both of them, you'll find a lot of maps with very high unit counts in generally well-done environments. Generally straight-up battlefields, but with a lot of cover.

Raxus Prime and Pestox by Delinquent are winners in the immersive, larger than life category.

Penguin's Verena Defense: Immortal is good if it doesn't lag your computer incurably.

Hoth: Underground and Theed: Back Alleys, and Manaan: Murky Depths are good close quarters maps.

Bobfinkl's Alderaan: Lakeside is a very pretty map.

Geonosis: Freight Dock and Honoghr - Crash-Site currently win the best newest map award.

Naboo: Theed Hangar wins the movie accuracy award.

And of course there's nothing wrong with taking a look at any of my maps, or my lazer tag mod...1 shot kills, no aiming reticule...most of my mod maps either support this mod (maps I released after releasing the mod) or have it added to them when it is installed (maps I released before releasing the mod)
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Re: Recommended SWBF2 mods, maps, troopers

Post by ShadowWing »

How about you just go there?
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Re: Recommended SWBF2 mods, maps, troopers

Post by AQT »

ShadowWing wrote:
How about you just go there?
Agreed. :o
BadWolf wrote:ah that is a similar one, but i didnt want to bump his thread or highjack it with my own questions, and that one is just maps, im looking for modding in general, peoples opinions rather.
It's a similar topic because the author of that thread asked a similar question to yours. The replies to that topic are filled with suggestions on what custom mods and maps one should have for SWBF2. And these suggestions are based on the post makers' opinions and the consensus of the people who play custom SWBF2 mods and maps. Also, you can't hijack nor bump a topic that has already been locked because locked threads can't be no longer posted in. Even if you were able to hijack and bump that thread with your own questions, it would be redundant because your questions would have been already answered. The point was that you should just look through and read those replies and suggestions in that other topic, which I'm sure you can do. You'll find that a lot of those recommendations are identical to what has been posted in this very topic of yours. Futhermore, you seem to already know what kinds of mods and maps fit your tastes. So simply use the search function here on Gametoast and on Star Wars Battlefront [1 and 2] Files, and type in your key words to find the mods and maps that match your preferences.
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Re: Recommended SWBF2 mods, maps, troopers

Post by BadWolf »

But i want to expand a little, and get to know maps that are constructed well, not just the maps that i might pefer, but im not looking just for maps, mods and models also.

EDIT: What are assests and how are they used?
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