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Instant crash...

Posted: Fri Mar 12, 2010 4:30 pm
by Darth_Spiderpig
Well, I fixed my last crash, but now there goes my next problem.
After clicking on my map in instant action, and hit launch, there is no instant action, more like an instant crash.

error log is here.
Hidden/Spoiler:
[code]Opened logfile BFront2.log 2010-03-12 2125
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy german 4
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: No custom_gc_11.lvl. Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_GetGCButtonList()
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawlgr.mvs
shell_interface: Opening movie: movies\shellgr.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(301)
Unable to open movie file data\_lvl_pc\movies\shellgr.mvs:
prev = none iLastPage = nil
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
this.CurButton = check_mode4
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 04EA130C
The key is mapluafile, the formated value is: BFU<A>_<B>
The key, value is: era_c 1
The key, value is: mode_assault_c 1
The key, value is: isModLevel 1
The key, value is: bSelected 1
The key, value is: mode_1flag_c 1
custom_printTable(): Returning
custom_printTable(): table: 04EA678C
The key, value is: key mode_1flag
The key, value is: subst 1flag
The key, value is: showstr modename.name.1flag
The key, value is: descstr modename.description.1flag
The key, value is: icon mode_icon_ctf
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: BFUc_Diet Dr. Pepper idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "rep_hero_anakin" not found for team 1 (check the side's .req file)

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\Team.cpp(658)
Team missing hero class "0x5c130786" (check the side's .req file)

Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemory.cpp(634)
Allocating 1431655764 bytes attempt failed - no free blocks left in Heap 5 (Runtime)

Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Memory\RedMemory.cpp(538)
Allocating 1431655764 bytes failed - no free blocks left in Heap 5 (Runtime)
[/code]


The last thing I changed was adding some props (hoth, tatooine)

Any ideas?

Re: Instant crash...

Posted: Fri Mar 12, 2010 5:14 pm
by genaral_mitch
Copy the last error into the search box. I'm sure I've seen something like this before.

Re: Instant crash...

Posted: Fri Mar 12, 2010 7:57 pm
by Teancum
How much stuff do you have in your map? It's weird that you'd get a red memory error.

Re: Instant crash...

Posted: Sun Mar 14, 2010 6:39 am
by Darth_Spiderpig
Teancum wrote:How much stuff do you have in your map? It's weird that you'd get a red memory error.
I have atm 12 (parts) of the munificents, one Dragonum Venator, 7 vehicles, a bunch of asteroids (I reduced their number, but that didn't help) 18 AT-TE turrets and mass of flak turrets on the munificent.

Re: Instant crash...

Posted: Sun Mar 14, 2010 1:42 pm
by Teancum
Well that's definitely a "I can't fit everything into memory" error.