Making Glynn Beti
Posted: Sat Sep 23, 2006 10:10 pm
Ok, so you may have noticed that I posted something earlier about Glynn Beti's lightsaber, well I'm making Glynn Beti the bothan jedi. So, I made the odf, here it is:
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Now I make everthing else for her, and munge, and go and launch SWBF2, and I launch my map, and it doesn't crash or anything. I get 10 kills, and I can't be her! It doesn't say anything, I just keep playing. I'm not much of an odf editor, but thats what I think I should have done.[GameObjectClass]
ClassParent = "all_inf_default"
[Properties]
AISizeType = "HOVER"
AnimationName = "kiadimundi"
EnergyRestore = 12.0 // energy regained per second if moving
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
ScanningRange = 30.0
TransmitRange = 300.0
MaxHealth = 300.0
WEAPONSECTION = 1
WeaponName = "rep_weap_lightsaber_kiyadi"
WeaponAmmo = 0
WEAPONSECTION = 2
WeaponName = "com_weap_inf_sabre_throw"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "sky_weap_inf_force_wave"
WeaponAmmo = 1
WeaponChannel = 1
///SOUND
SndHeroSelectable = ""
SndHeroSpawned = "hero_secura_spawn"
SndHeroDefeated = "hero_secura_exhausted"
SndHeroKiller = "hero_secura_exhausted"
VOSound = "rep_off_response_hero_command SC_Follow"
VOSound = "rep_off_response_hero_command SC_StopFollow"
VOSound = "rep_off_response_hero_command SC_VehicleWaitUp"
VOSound = "rep_off_response_hero_command SC_GetIn"
VOSound = "rep_off_response_hero_command SC_GetOut"
VOSound = "hero_secura_AcquiredTarget AcquiredTarget"
VOSound = "hero_secura_KillingSpree4 KillingSpree4"
VOUnitType = 189
SoldierMusic = "rep_hero_secura_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
//ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
ShockFadeOutTime = ""
ShockFadeInTime = ""
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
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