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Where are the unmunged sound files?

Posted: Sun Jan 31, 2010 2:23 pm
by wishihadaname
Where do I find the sound files in an unmunged format? I copied and pasted a line out of the geo campaign that plays a specific track when you spawn, it worked hence that must mean that somewere in mod tools there are uncompressed versions of the songs, does anyone know were that would be? I need to find them so I can add aciton music to my campaign for when its needed.

Re: Problems with sound

Posted: Mon Feb 01, 2010 10:57 am
by KnightsFan
The uncompressed sounds aren't in the modtools, but you can reference the default ones form the game. Just like using the game's default sides without having to make a custom side.

Re: Problems with sound

Posted: Mon Feb 01, 2010 7:34 pm
by wishihadaname
So is there any place were I can listen to the files or do I just have to guess and check?

Re: Problems with sound

Posted: Mon Feb 01, 2010 7:53 pm
by Deviss
wishihadaname wrote:So is there any place were I can listen to the files or do I just have to guess and check?
you want put for example republic's voice sounds etc using GCW era sounds??

Re: Problems with sound

Posted: Mon Feb 01, 2010 8:27 pm
by wishihadaname
No, I want to use the ambient music found in campaigns, when I use the default geo track it has slow parts which look really bad when they play during say, a charge. So I wanted to set it so that when action packed objectives start the music is accordingly epic. I know the soundtrack has the right songs I just don't know were I can listen to them so that I can determine which ones to use.

Re: Problems with sound

Posted: Mon Feb 01, 2010 9:22 pm
by Deviss
wishihadaname wrote:No, I want to use the ambient music found in campaigns, when I use the default geo track it has slow parts which look really bad when they play during say, a charge. So I wanted to set it so that when action packed objectives start the music is accordingly epic. I know the soundtrack has the right songs I just don't know were I can listen to them so that I can determine which ones to use.
ouch well i don't know how :S but you can get custom sound ambient also

Re: Problems with sound

Posted: Tue Feb 02, 2010 1:46 pm
by KnightsFan
wishihadaname wrote:No, I want to use the ambient music found in campaigns, when I use the default geo track it has slow parts which look really bad when they play during say, a charge. So I wanted to set it so that when action packed objectives start the music is accordingly epic. I know the soundtrack has the right songs I just don't know were I can listen to them so that I can determine which ones to use.
What I do is play the campaigns with all sound except music turned off and wait for an adequate sound, then I look in the stock campaign script at that objective and see what music is playing.