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resizing obj prob

Posted: Tue Jun 03, 2008 2:33 am
by 1z2x3c
resizing obj prob:

i copied the objects msh and renamed it ... and i made a msh.option file for it with -scale 2.0 in in

the file:
Hidden/Spoiler:
-bump nab1_prop_gunganhead
-scale 2.0
and its odf is:
Hidden/Spoiler:
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "nab1_prop_gunganHlg.msh"


[Properties]
GeometryScale = 2.0
GeometryName = "nab1_prop_gunganhead"


LowResModel = "nab1_prop_gunganhead_lowrez"
VehicleCollisionOnly = "p_vehicle"

FoleyFXGroup = "stone_foley"
but yet when i put it in game i shows up as normal size but in ze its the changed size.. anyone know how to fix?

Re: resizing obj prob

Posted: Tue Jun 03, 2008 4:11 am
by MercuryNoodles
Call me crazy, but it may not like the scale set on the second line in the option file. Try using just a space to separate it.

Re: resizing obj prob

Posted: Tue Jun 03, 2008 8:50 am
by 1z2x3c
there is just one space...

Re: resizing obj prob

Posted: Tue Jun 03, 2008 1:58 pm
by Xavious
He means this.

Code: Select all

-bump nab1_prop_gunganhead -scale 2.0

Re: resizing obj prob

Posted: Tue Jun 03, 2008 3:31 pm
by trainmaster611
He's right. msh.options will only read it if you are seperating your commands with a space, not an enter.

Re: resizing obj prob

Posted: Tue Jun 03, 2008 4:35 pm
by 1z2x3c
oh... i c now

Re: resizing obj prob

Posted: Wed Jun 04, 2008 3:41 am
by MercuryNoodles
Yeah, what they said. The carriage return is actually a character.

Re: resizing obj prob

Posted: Wed Jun 04, 2008 6:36 pm
by tsurugi13
If it's big in ZE but not the game you might just need to clean.

Re: resizing obj prob

Posted: Wed Jun 04, 2008 6:41 pm
by 1z2x3c
previous post soled it ....