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Issues with detail textures!

Posted: Thu Jul 15, 2010 3:44 pm
by Marth8880
I am having a problem with my grass detail textures in my map. I am able to place them just fine, it's just that whenever they are placed, my pathways completely disappear. Here is what it *should* look like:
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Here's what it looks like *in-game with* the grass detail textures placed:
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I can't just simply not have any detail textures in the grass. My map looks utterly disgusting without them:
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And here is a series of texture related error log messages I get when I run the map with the grass detail textures in place:

Code: Select all

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB

Message Severity: 2
.\Graphics\Pc\pcRedTexture.cpp(553)
Texture 'e11s' [0f20e71f] uses 1.33 MB

Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
I've already done plenty of manual cleans and I saved the textures in TGA format with RLE compression set to off. What could possibly be wrong?!

Re: Issues with detail textures!

Posted: Thu Jul 15, 2010 3:51 pm
by FragMe!
The big problem is that you had RLE compression turned on when you saved your detail texture.
Open the file again and do a saveas to the same file name this time uncheck any compression option box you see.

Re: Issues with detail textures!

Posted: Thu Jul 15, 2010 3:52 pm
by Maveritchell
There's nothing wrong; it's doing exactly what it should. The lighting on your terrain is responsible for the faintness of your paths.

Re: Issues with detail textures!

Posted: Thu Jul 15, 2010 4:07 pm
by Marth8880
Maveritchell wrote:There's nothing wrong; it's doing exactly what it should. The lighting on your terrain is responsible for the faintness of your paths.
Are you sure? How do I make my paths visible then?

Re: Issues with detail textures!

Posted: Thu Jul 15, 2010 4:13 pm
by Maveritchell
Marth8880 wrote:Are you sure? How do I make my paths visible then?
Well, for starters you should do what FragMe! said. It wasn't entirely responsible of me to say that there was "nothing" wrong - you should fix any RLE-compressed textures before you try to play your map.

To fix your lighting issue, you can either make your light something with less green in it, or you can simply overlay an actual different texture where you want your path (instead of using a color brush).

Re: Issues with detail textures!

Posted: Thu Jul 15, 2010 4:41 pm
by Marth8880
Maveritchell wrote:Well, for starters you should do what FragMe! said. It wasn't entirely responsible of me to say that there was "nothing" wrong - you should fix any RLE-compressed textures before you try to play your map.
I turned off RLE compression for all of my textures, did a manual clean, nothing has changed.
Maveritchell wrote:To fix your lighting issue, you can either make your light something with less green in it, or you can simply overlay an actual different texture where you want your path (instead of using a color brush).
I never used a color brush to begin with. I haven't ever even touched it once. I guess I could either try using the color brush or getting a whole new texture.

EDIT:

How exactly do I use the color tool? Like, what would I do to paint on something that looks like an asphalt trail?

Re: Issues with detail textures!

Posted: Thu Jul 15, 2010 11:19 pm
by FragMe!
Reason I suggested the rle thing is that is normally what the L8 error refers to. What detail texture are you using a shipped one or one of your own makeing. And if it is your own is it a power of 2 square, like 256 x 256 etc

Re: Issues with detail textures!

Posted: Fri Jul 16, 2010 2:09 am
by Marth8880
FragMe! wrote:Reason I suggested the rle thing is that is normally what the L8 error refers to. What detail texture are you using a shipped one or one of your own makeing. And if it is your own is it a power of 2 square, like 256 x 256 etc
I am using no shipped textures in my map. I got them all from Google Images. They are all either 256x256, 512x512, or 1024x1024.

I am done with this problem though. I am using a completely different lowres texture for the path and it looks alright.