Dear GT Clan,
Does anybody know how to add Fred's LAAT/c as a prop ingame, can i replace dragonums LAAT/c with Freds and use all the animations for it.
sorry if this is a very begginer question...
oh and i forgot ( admins you can change the name of this if you want) i have recently added BFX to my map ( galactic marines ) and the satelite opening has changed without me editing it goes to a place by the original map by cp3 ( original mygeeto ) and it kinda underground
does anyone konw what the propblem is?
Fred's LAAT/c
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- Filipinio
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Fred's LAAT/c
Last edited by Filipinio on Tue Mar 16, 2010 2:59 pm, edited 1 time in total.
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ForceMaster
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Re: Fred's LAAT/c
You can use that, only replace the mesh with the new laat/c. These model is more big than the released, you need ajust the position in ZE.
Only one thing when you put that ship in the Zero Editor you can view the model correctly, but in the game (at least I happens) parts that hold the ATTE appear out of place because the nulls are in its hierarchy, ie, are moved and the model looks strange. It's a problem I've tried to address with some file. OPTION but nothing happens. maybe you have more luck than me.
Only one thing when you put that ship in the Zero Editor you can view the model correctly, but in the game (at least I happens) parts that hold the ATTE appear out of place because the nulls are in its hierarchy, ie, are moved and the model looks strange. It's a problem I've tried to address with some file. OPTION but nothing happens. maybe you have more luck than me.
