Page 5 of 7

Posted: Tue Feb 06, 2007 5:33 pm
by Ace_Azzameen_5
Yes in fact someone posted a picture too. They spawn mysteriously. I guess I'll just cover them up with a frigates later.

Posted: Tue Feb 06, 2007 5:36 pm
by Clonedude55
O, are you going to make frigates able to land and it's bridge because that would be cool.

Posted: Tue Feb 06, 2007 5:37 pm
by _vader_
Ace, any idea when the next version will be out? im not trying to rush you just wondering

Posted: Tue Feb 06, 2007 5:45 pm
by raz1992
I think, those consoles still spawn because they are referenced in your script? Just a guess.

Anyway, looking forward to the next version, keep up the good work!

Posted: Tue Feb 06, 2007 5:51 pm
by Ace_Azzameen_5
I'll probably upload one on the weekend.

Posted: Tue Feb 06, 2007 6:53 pm
by Lateralusj00
The repetitive textures on the ships really bother me. Am I the only one?

Posted: Tue Feb 06, 2007 7:36 pm
by ARC_Commander
Nah, they bug me too. It's an amazing map really, but the textures are the only thing stopping me from downloading it.

Posted: Wed Feb 07, 2007 1:24 pm
by Jawa_Killer
hey ace :D i'm happy to see someone is making the map i always wished to do ;) in my test map of our models i edited the laser shot colour......i think rgb alpha 0 0 255 255 was the code......realy looked like in the movie ;)
a second thing is if you want the lasers to shot on different places on the map......look at a special odf......i forgot the name *sry* but it has a code in it that the lasers shot at it.....it's just a ZE visible square but a nonvisible model ingame......like an invisible aim ;)
a third thing i did was an animation of hyperspacing venators......realy cool feeling those gave to me! especially when you are dog fighting around and suddenly you got 3 heavy armed venators in front of you :D :D......the trick:

place 2-3 Venators REALLY FAR AWAY from the map......( i think you know that they disappear in ZE after they reached the line of 512*512) but in game they are still visible (so place them that they disappear in game).......then just let them come along with a speed of 0,2/ 0,1 and make them fly VERY slowly around after they came out of hyperspace......especially if you stick some of those invisible aims on them (animate them of course too) it looks really cool when they fly around.....of course no spawnpoints or CPs.....you can let 2 of them disappear of course after they joined the battle......(maybe they saw the venators will win ;) ) by a script or sth like that......or you let just one spawn whatever xD! or.......or........or let one crash into deep space.....looks ingame realy cool............so just a few tips of my side......as i know how much work this is

Posted: Wed Feb 07, 2007 2:14 pm
by Talibanman
My god.
So many oldies coming back! How ya doin Jawa-Killer? :)

Posted: Wed Feb 07, 2007 4:00 pm
by Ace_Azzameen_5
I did this a while ago: http://www.gametoast.com/index.php?name ... 93&start=0
Also, I have a hyperspacing frigate already, with plans for more things coming, but not Venators. Just a design choice.

And I still need someone to test the map until it crashes using the modtools.exe

Posted: Wed Feb 07, 2007 8:07 pm
by Sniper_eye
JawaKiller! How ya been? I am glad to see another GT member back on the forums :) I have not seen you since the kashyyk map...but I will over look that this time :)

Posted: Thu Feb 08, 2007 8:26 am
by Razgriz
Talibanman wrote:My god.
So many oldies coming back! How ya doin Jawa-Killer? :)
Youre right Talibanman lol whats up Jawa
Looking foward to the next version.

Posted: Thu Feb 08, 2007 6:10 pm
by _vader_
ace when you post another version could you upload it to another site besides filefront because they are REALLY slow lately. Im really looking forward to the next version

Posted: Fri Feb 09, 2007 3:33 pm
by Jawa_Killer
xD thx ;) i'm fine^^ just jumping through the threads to see whats going on here on the old gametoast board ;) especially i wanna see kashyyyk complete as i wasn't mentaly able to finish it xD ;)

Posted: Thu Feb 15, 2007 12:30 am
by Ace_Azzameen_5
So, yeah, update:
New Features:
-No more or less anyway:falling through floors
-The Venator has a few hallways, and massive cargo bays
-A frigate that withdraws when it's SHEILDS are out-unless you disable it's engines
-a Lucrehulk that sends C9979's up the Venator's Diet Dr. Pepper What? I can't say ventr4l hang4r?
-Some blue lighting in the venator's ventral hangar
-A lot more republic interior auto turrets
-Giant Turrets that shoot starship lasers-soon to have a new msh to go with the updated Venator.
-The hallway's are kinda long, so take an Actis to speed things up
-Oh yeah the sky dome is more awesome as seen in previous screenshots.
New Problems:
-The Lucrehulk won't withdraw all the way, since it's so huge it doesn't go very far off the map. I'ma try expanding the terrain.
-Interior decorating of Venator incomplete
-need to get update collision model for latest version of Venator interior
-And Much Much more!
DisabledFeatures(buggy):
-LAAT/C walker combo-Zooms into IH hangar- Unfortunately, the AT-TE doesn't like walking on msh's. I'm going to try the UT-AT.
-hacking enemy security turrets to shoot enemies-c'mon Zerted, fix my lexical error!

Posted: Thu Feb 15, 2007 12:38 am
by Tuskenjedi
wait, I think I missed whether there are more units or not. Are there?

Posted: Thu Feb 15, 2007 12:18 pm
by SWSOE1
Cant wait to try the new version. Sounds like it will be a big improvement on the last one.

Posted: Thu Feb 15, 2007 4:48 pm
by Alpha
Sounds amazing, I can't wait to play!

Posted: Thu Feb 15, 2007 5:15 pm
by _vader_
when is this going to be realeased?

Posted: Thu Feb 15, 2007 5:34 pm
by Ace_Azzameen_5
Here's something more visual than that boring text post. sry about the pain flashes.

Image