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Re: Model showcase thread

Posted: Wed Nov 21, 2007 9:50 pm
by EGG_GUTS
Oh, I see it now :lol:

Re: Model showcase thread

Posted: Wed Nov 21, 2007 10:22 pm
by Thunder
ok and i also improved my DA-22 Rifle
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Re: Model showcase thread

Posted: Wed Nov 21, 2007 10:41 pm
by Caleb1117
Oh yes, much better.

Re: Model showcase thread

Posted: Thu Nov 22, 2007 12:14 am
by Achronos-117
trainmaster611 wrote:
maxloef wrote:who knows? ;) *wink* *wink* *nudge* *nudge*

also let me show you my PRIDE and JOY off its not done YET but so far it WORKS and it ROX!!!!

Behold..the executor SSD

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What page was that on?

Ok, I know I'm kinda late here but I just saw this.

How many polys does it have and do you plan on releasing it?

Re: Model showcase thread

Posted: Thu Nov 22, 2007 11:06 am
by HobGoblin_264
Thunder wrote:i just got bored so i made this
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you should make that a weapon lol.

Re: Model showcase thread

Posted: Thu Nov 22, 2007 11:13 am
by Thunder
its going to be a lightsaber for my upcoming Wii map

Re: Model showcase thread

Posted: Thu Nov 22, 2007 11:23 am
by {501st}Commander_Appo
Thunder wrote:its going to be a lightsaber for my upcoming Wii map
Thats very interesting

Re: Model showcase thread

Posted: Thu Nov 22, 2007 11:28 am
by trainmaster611
Thunder wrote:ok and i also improved my DA-22 Rifle
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I'm liking that rifle :) Does it have hardpoints yet?

Re: Model showcase thread

Posted: Thu Nov 22, 2007 12:13 pm
by Caleb1117
Yes it seems so, what's the null above the handle for?

Re: Model showcase thread

Posted: Thu Nov 22, 2007 12:21 pm
by Thunder
dummyroot
Render Preview
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Re: Model showcase thread

Posted: Thu Nov 22, 2007 12:23 pm
by Caleb1117
You don't need a dummy root, the hp_active serves as that, as it should be at 0, 0, 0.

Looks nice otherwise. :)

Re: Model showcase thread

Posted: Thu Nov 22, 2007 3:07 pm
by maxloef
AT - AP now to just animate it :P

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Re: Model showcase thread

Posted: Thu Nov 22, 2007 3:15 pm
by trainmaster611
Wow, that's really cool. Shoulda released it when they were making that ML Kashyyk map. :P

Re: Model showcase thread

Posted: Thu Nov 22, 2007 3:19 pm
by AceMastermind
Looks like you edited the ATTE just like I did for my AT-AP. :P

Re: Model showcase thread

Posted: Thu Nov 22, 2007 3:39 pm
by maxloef
ace was urs animated??

Re: Model showcase thread

Posted: Thu Nov 22, 2007 3:48 pm
by AceMastermind
I'm working on it on and off, I've got it enveloped to a skeleton I made, I need to make some rig controllers for it so I can move the legs and body easier, then i'll start keying frames and exporting poses.

Re: Model showcase thread

Posted: Thu Nov 22, 2007 4:47 pm
by Thunder
RPG Luancher
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Re: Model showcase thread

Posted: Thu Nov 22, 2007 5:05 pm
by Taivyx
Could do with a LOT more detail, such as the enlarged muzzle, two handles, and the little thing at the back

Here's a reference pic if you need one: http://www.motionpicturearmourer.com/rpg.jpg


Well, here's Work In Progress heavy turret that I've been working on over break, what'cha think?

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The power cell (thing the main gun is coming out from) is part of a mygeeto building (imported using Repsharpshooter's alpha mesh importer)

Re: Model showcase thread

Posted: Thu Nov 22, 2007 5:32 pm
by {501st}Commander_Appo
So thunder,what are you planning on to use your moduels for?

Re: Model showcase thread

Posted: Thu Nov 22, 2007 5:33 pm
by EGG_GUTS
Cool Looks like an anti-air cannon or something like that