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Re: Model showcase thread
Posted: Wed Nov 21, 2007 9:50 pm
by EGG_GUTS
Oh, I see it now

Re: Model showcase thread
Posted: Wed Nov 21, 2007 10:22 pm
by Thunder
ok and i also improved my DA-22 Rifle

Re: Model showcase thread
Posted: Wed Nov 21, 2007 10:41 pm
by Caleb1117
Oh yes, much better.
Re: Model showcase thread
Posted: Thu Nov 22, 2007 12:14 am
by Achronos-117
trainmaster611 wrote:
What page was that on?
Ok, I know I'm kinda late here but I just saw this.
How many polys does it have and do you plan on releasing it?
Re: Model showcase thread
Posted: Thu Nov 22, 2007 11:06 am
by HobGoblin_264
Thunder wrote:i just got bored so i made this

you should make that a weapon lol.
Re: Model showcase thread
Posted: Thu Nov 22, 2007 11:13 am
by Thunder
its going to be a lightsaber for my upcoming Wii map
Re: Model showcase thread
Posted: Thu Nov 22, 2007 11:23 am
by {501st}Commander_Appo
Thunder wrote:its going to be a lightsaber for my upcoming Wii map
Thats very interesting
Re: Model showcase thread
Posted: Thu Nov 22, 2007 11:28 am
by trainmaster611
Thunder wrote:ok and i also improved my DA-22 Rifle

I'm liking that rifle

Does it have hardpoints yet?
Re: Model showcase thread
Posted: Thu Nov 22, 2007 12:13 pm
by Caleb1117
Yes it seems so, what's the null above the handle for?
Re: Model showcase thread
Posted: Thu Nov 22, 2007 12:21 pm
by Thunder
dummyroot
Render Preview

Re: Model showcase thread
Posted: Thu Nov 22, 2007 12:23 pm
by Caleb1117
You don't need a dummy root, the hp_active serves as that, as it should be at 0, 0, 0.
Looks nice otherwise.

Re: Model showcase thread
Posted: Thu Nov 22, 2007 3:07 pm
by maxloef
AT - AP now to just animate it

Re: Model showcase thread
Posted: Thu Nov 22, 2007 3:15 pm
by trainmaster611
Wow, that's really cool. Shoulda released it when they were making that ML Kashyyk map.

Re: Model showcase thread
Posted: Thu Nov 22, 2007 3:19 pm
by AceMastermind
Looks like you edited the ATTE just like I did for my AT-AP.

Re: Model showcase thread
Posted: Thu Nov 22, 2007 3:39 pm
by maxloef
ace was urs animated??
Re: Model showcase thread
Posted: Thu Nov 22, 2007 3:48 pm
by AceMastermind
I'm working on it on and off, I've got it enveloped to a skeleton I made, I need to make some rig controllers for it so I can move the legs and body easier, then i'll start keying frames and exporting poses.
Re: Model showcase thread
Posted: Thu Nov 22, 2007 4:47 pm
by Thunder
RPG Luancher

Re: Model showcase thread
Posted: Thu Nov 22, 2007 5:05 pm
by Taivyx
Could do with a LOT more detail, such as the enlarged muzzle, two handles, and the little thing at the back
Here's a reference pic if you need one:
http://www.motionpicturearmourer.com/rpg.jpg
Well, here's Work In Progress heavy turret that I've been working on over break, what'cha think?
The power cell (thing the main gun is coming out from) is part of a mygeeto building (imported using Repsharpshooter's alpha mesh importer)
Re: Model showcase thread
Posted: Thu Nov 22, 2007 5:32 pm
by {501st}Commander_Appo
So thunder,what are you planning on to use your moduels for?
Re: Model showcase thread
Posted: Thu Nov 22, 2007 5:33 pm
by EGG_GUTS
Cool Looks like an anti-air cannon or something like that