I'm trying to make some new maps but id like to put them into a separate era, like kotor.
How exactly do I make an era and add my maps to it?
Creating eras
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- The_Fonz
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Deviss
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Re: Creating eras
hello manThe_Fonz wrote:I'm trying to make some new maps but id like to put them into a separate era, like kotor.
How exactly do I make an era and add my maps to it?
- The_Fonz
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Re: Creating eras
Ok, i have the patch already, i know i have to have it. But, whats this .lua file? Where is it?
- bobfinkl
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Re: Creating eras
There are lots of .lua files so to help avoid confusion use it's name not its file type, and to find it look in your "Addme" folder which is in your mods data_*** folder. To open it use any text editors.
- The_Fonz
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Re: Creating eras
Ok, i found the addme.lua, but what do i change?
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Deviss
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Re: Creating eras
now add your mod as new era don't G don't C for example:The_Fonz wrote:Ok, i found the addme.lua, but what do i change?
--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert the new gamemodes or maps here for pre-existing maps:
AddNewGameModes( sp_missionselect_listbox_contents, "tat3%s_%s", {era_y = 1, mode_con_y = 1, change = {era_y = { name="50th Gamma Legion", icon2="mode_icon_ord66" },},} )
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("TAT3","tat3y_con",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\ABC\\data\\_LVL_PC\\core.lvl")
do you understand sir
- The_Fonz
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Re: Creating eras
ok, ill have to see what i can do with that, thanks
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Deviss
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Re: Creating eras
you are welcome, i will wait for noticiesThe_Fonz wrote:ok, ill have to see what i can do with that, thanks
