Page 1 of 1
Invisibility; Animation triggered on spawn; Attaching fx
Posted: Mon Oct 12, 2009 8:36 pm
by Battleffront_Conquer
I was wondering if it was possible to make it so when someone is invisible if you were to get within a certain distance from the invisible person they become visible...
Also, is it possible to make it so when you spawn an animation is triggered, and I wanted to know if it was at all possible to put a constant particle effect on a weapon... I.E. an electrically charged weapon, or character
these are just some ideas I havent been able to work out yet
Re: Invisibility; Animation triggered on spawn; Attaching fx
Posted: Mon Oct 12, 2009 10:08 pm
by Fiodis
Battleffront_Conquer wrote:I was wondering if it was possible to make it so when someone is invisible if you were to get within a certain distance from the invisible person they become visible...
Also, is it possible to make it so when you spawn an animation is triggered, and I wanted to know if it was at all possible to put a constant particle effect on a weapon... I.E. an electrically charged weapon, or character
these are just some ideas I havent been able to work out yet
For the anim, you mean an idle anim? That's easily made with custom animsets.
For the invisibility, I was under the impression that that generally happens with the stock stealth weapon. Certaintly AI notice me if I bump into them, and online if players are close to me I can see them. Faintly, yes, but they're there.
As for the effect, you can easily attach a repeating effect to a unit via damage effects that start at 100% health and end at 0 (so the effect ends on death).
Re: Invisibility; Animation triggered on spawn; Attaching fx
Posted: Mon Oct 12, 2009 11:03 pm
by allthetutorials123
Fiodis wrote:For the invisibility, I was under the impression that that generally happens with the stock stealth weapon. Certaintly AI notice me if I bump into them, and online if players are close to me I can see them. Faintly, yes, but they're there.
I think he ment completely visible.
Re: Invisibility; Animation triggered on spawn; Attaching fx
Posted: Tue Oct 13, 2009 1:17 pm
by bobfinkl
Battleffront_Conquer wrote:I was wondering if it was possible to make it so when someone is invisible if you were to get within a certain distance from the invisible person they become visible...
Beyond what the stock invisibility does I doubt it's possible without a huge lua workaround which wouldn't look good if it is possible at all, if anyone has information on the contrary please say so as I am only 95% sure of this I have not delved very deep into the way invisibility works.
Battleffront_Conquer wrote:Also, is it possible to make it so when you spawn an animation is triggered, and I wanted to know if it was at all possible to put a constant particle effect on a weapon... I.E. an electrically charged weapon, or character
Yes, I faintly remember seeing this done before. How to do it involves some fancy trick in XSI I believe.
Re: Invisibility; Animation triggered on spawn; Attaching fx
Posted: Wed Oct 14, 2009 3:54 am
by Battleffront_Conquer
I also need to know if its possible to make completely new animations along with (essentially) making a vehicle a spawnable character