Turret not falling [Solved]

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Cleb
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Turret not falling [Solved]

Post by Cleb »

Ok, so I made a turret dispenser for a unit, and it works just fine except the turret just floats in midair when it gets dropped and doesn't fall to the ground.

the dispenser odf (if that helps) :
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_autoturret_dispenser"

[Properties]
HUDTag = "com_weap_inf_dropturret"
OrdnanceName = "tur_bldg_built_chaingun"

//**********************************************
//****************** SOUND *********************
//**********************************************


FireLoopSound = ""
ReloadSound = "com_weap_inf_equip_med"
ChargeSound = ""
ChargeSoundPitch = ""
ChangeModeSound = "com_weap_inf_equip_med"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
tur_bldg_built_chaingun has not been modified in any way, it's stock.
What do I need to do to make it fall?
Last edited by Cleb on Mon Aug 27, 2012 10:43 pm, edited 1 time in total.
Bob
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Re: Turret not falling

Post by Bob »

Make sure your com_bldg_built_chaingun has

Code: Select all

ClassLabel              = "portableturret"
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Cleb
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Re: Turret not falling

Post by Cleb »

Ok it worked when I added that line to tur_bldg_built_chaingun, com_building_built_chaingun doesn't exist :wink:
One more thing, how can I make it so that there is more than one deployable turret/mines at a time? (like 10 mines instead of 3)
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Re: Turret not falling

Post by Dreadnot9 »

For mines I believe there's a "MaxItems" odf line that should allow for more than 3.
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Cleb
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Re: Turret not falling

Post by Cleb »

Yep, there is, thanks.
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