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Skidding
Posted: Sat May 31, 2008 5:08 pm
by woner11
I know you can make vechiles skid by reducing their traction, but can you make units skid? Also is it possible to make units and vehicles slow down when theyre one certain textures, or in certain places?
Re: Skidding
Posted: Mon Jun 02, 2008 10:25 am
by Teancum
If you're talking about ice and things like that, no. There's no way to do it with ZeroEdit. It might be possible that there's some sort of 'slippery' or 'ice' flag when you export a model in XSI, but I seriously doubt it.
Re: Skidding
Posted: Mon Jun 02, 2008 6:59 pm
by woner11
I'm dissapointed, but thanks anyway...

Re: Skidding
Posted: Mon Jun 02, 2008 11:10 pm
by Frisbeetarian
Could you just use a region and have that encompass the whole of the textured area?
Re: Skidding
Posted: Tue Jun 03, 2008 12:46 pm
by Teancum
Unless I'm on something, you can't control that with a region.
Re: Skidding
Posted: Tue Jun 03, 2008 1:23 pm
by RepSharpshooter
Well you sorta could do onEnterRegion, then setclassproperty, but that would modify the whole class I think.
Re: Skidding
Posted: Tue Jun 03, 2008 1:54 pm
by Maveritchell
RepSharpshooter wrote:Well you sorta could do onEnterRegion, then setclassproperty, but that would modify the whole class I think.
Not unless you also felt like gathering the character's entitymatrix, killing the character, forcing a spawn, and teleporting the respawned character to a new place, you really couldn't. Class property changes don't take effect until a respawn.
Re: Skidding
Posted: Tue Jun 03, 2008 3:42 pm
by MandeRek
What you might do is make a cube animated.. Like an electric stairs (how do you call these things?

) When standing on it, you 'skid' away! This is just animating some sort of cylinder in ZE to turn the whole time.. Give it a nice (terrain) texture and voila!?
Re: Skidding
Posted: Tue Jun 03, 2008 5:02 pm
by woner11
I could do the whole cube idea, as that's what they're standing on, and then it goes underground on all sides, so that would in fact work! Sweet! Thanks!

Re: Skidding
Posted: Tue Jun 03, 2008 5:17 pm
by MandeRek
Np... Just make a nice cylinder, and animate it in ZE.. If you can't model, give me the texture the cylinder should have, and I'll make one (you can always scale it with .msh.option anyway

)
Re: Skidding
Posted: Tue Jun 03, 2008 10:44 pm
by woner11
I can make it Maya, texture it, and such, then send it to you as an obj, and mtl file if that works for you. Would it have to be a cylinder, it can be, but I'm just wondering. Thanks so much on the feedback thus far!

Re: Skidding
Posted: Wed Jun 04, 2008 2:49 pm
by MandeRek
woner11 wrote:I can make it Maya, texture it, and such, then send it to you as an obj, and mtl file if that works for you. Would it have to be a cylinder, it can be, but I'm just wondering. Thanks so much on the feedback thus far!

It's basicly a cylinder, since it needs to be round, remember? This way you can 'animate' it in ZE with rotating through the Y axis, making it turn around.. Just send me the texture and I'll make one, a 2 sec job, and far simpler then exporting/importing whatever crap with objs

Re: Skidding
Posted: Wed Jun 04, 2008 6:22 pm
by woner11
Is it okay if the texture is in mtl? I can convert it, but its easier for me in mtl. The only reason I was going to make the cylinder, way I was going to put some hills and small divits in. The hill would actaully just be one whole round set of faces expanded outward, but if you wouldn't mind doing that, then cool. I just want that because its the main battlefield area, and flat isn't all that good.