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SWBFViewer problem
Posted: Fri Nov 12, 2010 1:47 pm
by Anakin
i want to make an Alderaan Assets pack.
i copied all files in my folder and looked in the msh viewer. but i can only see the white object.
here a picture of the files in my folder:
what files are missing??
Re: msh viewer problem
Posted: Fri Nov 12, 2010 1:57 pm
by THEWULFMAN
your .tga files are missing, you have the paint.net file there instead.
you need your .tga files because they are your texture
Re: msh viewer problem
Posted: Fri Nov 12, 2010 2:30 pm
by Anakin
this ARE the tga files. i have paint.net and tga will be opened with paint.net automatically. So it name is paint.net file. these files are only copied from the bf_modtool/assets/worlds/kam/msh into my folder
Re: msh viewer problem
Posted: Fri Nov 12, 2010 5:39 pm
by THEWULFMAN
then open thewm in mshveiwer and click the big "i"
then look at what .tga files you need then copy them into the folder
Re: msh viewer problem
Posted: Fri Nov 12, 2010 7:37 pm
by Wonderboy
Anakin wrote:this ARE the tga files. i have paint.net and tga will be opened with paint.net automatically. So it name is paint.net file. these files are only copied from the bf_modtool/assets/worlds/kam/msh into my folder
Regardless, I don't think it knows that because you saved it as a paint.net image. Just try and save as a .tga.
EDIT: Oh, if you are using Blender, you have to select "TexFace" so it uses the UV as the texture.
Re: msh viewer problem
Posted: Sun Nov 14, 2010 7:30 am
by Anakin
THIS ARE THE ORIGINAL PICTURE FILES FORM THE BFMODTOOL FOLDER I HAVE NOT EDIT THEM SO IN THE OLD FOLDER IT WORKES AND AFTER I
ONLY COPIED THEM IT DIDN'T WORK.
THEWULFMAN wrote:then open thewm in mshveiwer and click the big "i"
then look at what .tga files you need then copy them into the folder
thx i will look if it works. till now i only edit in hex and looked for the files.