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how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 7:58 pm
by -hcbk-mjrldr.killer
how do i put new skins/guys into my map? because i dont know
Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 8:11 pm
by ryukaji
Custom Sides. Before you ask you should read all the documentation guides and do a search because I know there have been plenty of topics that tell you how to do it
Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 8:13 pm
by -hcbk-mjrldr.killer
u mean jedi creation?
Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 8:17 pm
by Fingerfood
Here:
http://www.gametoast.com/forums/viewtop ... 27&t=12729
The actual tut is missing, but if you brose through the thread, you may figure it out.
Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 8:35 pm
by -hcbk-mjrldr.killer
didnt help much........
Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 8:45 pm
by ryukaji
try the jedi document and that might help a bit but its kinda hard to understand...
Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 9:01 pm
by cloneknight
ok here i go with what i do for skins...
***CloneKnights tut***
go to C:\BF2_ModTools\data_***\Sides
while that window is open go to C:\BF2_ModTools\assets\sides
choose which side you want to change (ill use rep)
COPY file rep the paste it in C:\BF2_ModTools\data_***\Sides
then open C:\BF2_ModTools\assets\sides\Common copy all files in that (not folders files in folders) to
C:\BF2_ModTools\data_***\Sides\rep
then go to C:\BF2_ModTools\data_***\_BUILD\Sides\REP
copy the clean and munge things paste them in
C:\BF2_ModTools\data_***\Sides\rep
IMPORTANT!! go to C:\BF2_ModTools\data_***\Common\scripts\***
open which file you need (use notepad) ill open ***c_con (this is Clonewars CONquest
in it you will see
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
so on....
add dc: to
ReadDataFile("dc:SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
now that that is over with....
go to C:\BF2_ModTools\data_***\Sides\rep\msh
now you can replace the .tga files (skins)
go to
C:\BF2_ModTools\data_FPD\_BUILD
open
Modtools VisualMunge.exe
where it says sides (nothing) scroll down to
rep munge (this WILL take a while) then test
end
tell me if it helps?
Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 9:04 pm
by -hcbk-mjrldr.killer
thanks

so willsome thing change? or do i put new stuff in the msh file?
Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 9:07 pm
by cloneknight
when your done tell me if you had any problems.

Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 9:19 pm
by -hcbk-mjrldr.killer
done...did any thing happen tho
Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 9:26 pm
by ryukaji
then go to C:\BF2_ModTools\data_***\_BUILD\Sides\REP
copy the clean and munge things paste them in
C:\BF2_ModTools\data_***\Sides\rep
I believe that is unnecessary
and yes if you did follow cloneknights tut you should have different skins (if you edited them anyway)
you go into the Data_***\Sides\rep\msh and edit the .tga files
To edit weapons and units go into the odf and edit in there
Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 9:27 pm
by cloneknight
really? what skins are you puting in? what side (rep,cis,ect...)? what are the names of the skin files? did you reamber to put the dc: inthe ***c_con?
answer these and i can try to find the falt.

Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 10:20 pm
by woner11
cloneknight's tutorial is adding units and yes you were right ryukaji that part is unneccessary unless it is something other than the default sides names. To add skins. Create the skin which you would like to use, or aquire one somehow. Then rename it to match the skin you would like to replace (make sure the skin is meant for this unit though, don't put a sharpshooter skin on luke or something). Then copy the renamed custom skin over the original in the data_***/Side folder (*** is your custom 3-letter world). Also, be sure to make a backup of the original. Then munge make sure the unit with the skin is in your lua as cloneknight said and munge.
Re: how do i put new skins/guys into my map?
Posted: Fri Apr 11, 2008 11:29 pm
by cloneknight
ya the skin needs to be the name of the skin it overrides. so just get rid of the other skin take its name put it on your new one.
Re: how do i put new skins/guys into my map?
Posted: Sat Apr 12, 2008 12:08 am
by woner11
cloneknight wrote:ya the skin needs to be the name of the skin it overrides. so just get rid of the other skin take its name put it on your new one.
AKA: what I just said.
Re: how do i put new skins/guys into my map?
Posted: Sat Apr 12, 2008 12:27 am
by cloneknight
ya sorry ^_^
off topic to sorry again
Re: how do i put new skins/guys into my map?
Posted: Sat Apr 12, 2008 12:48 am
by ryukaji
Hey woner are you sure you ever have to put munge and clean in the sides folder? I thought it was for BUILD only
Re: how do i put new skins/guys into my map?
Posted: Sat Apr 12, 2008 1:00 am
by woner11
I must have said it wrong, but that's right. They only goes in the Build/Sides/<insert side name> folder.

Re: how do i put new skins/guys into my map?
Posted: Sat Apr 12, 2008 8:19 am
by -hcbk-mjrldr.killer
how do i change its name? oh and how i edit tga files? and all ther is is mines and dropturrents....
Re: how do i put new skins/guys into my map?
Posted: Sat Apr 12, 2008 9:11 am
by woner11
To change the name you use the edit localize tool and go to entity and then go to the side with which its under. If then name already exists under there then you can just edit the white box. If the unit name doesn't exist click add key and type in its name and then in the white box the name inside the game. If the side doesn't exist do the last step I said, but create scope.
To edit TGA's you use Gimp.
To edit the weapons modify the unit's odf.