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Unconventional Weapon Ideas
Posted: Wed Apr 01, 2009 7:44 pm
by Fiodis
I've run out of ideas for unconventional weapons. So now I'm asking GT for help!
I'm making some custom weapons for BrutalFront that go beyond the usual shoot-and-kill. The Cage Mine, for instance, makes a cage spring up around someone when they step on it. Force Drain (a popular one) takes health away in the manner of choke and adds the health to your own self. "Summon" launches a rapidfire bullet that, if it hits a player, will teleport that player to you.
Anyone have ideas for strange weapons like these? They don't necesarily have to be lethal; the cage mine and Summon aren't.
Re: Unconventional Weapon Ideas
Posted: Wed Apr 01, 2009 7:52 pm
by Twilight_Warrior
The Beacon Grenade:
It sticks to a unit on impact all the units in the vicinity target that unit until the grenade goes off(small non-damaging explosion if you wish) or until the unit is dead. However, something would need to be done for if the grenade doesn't hit anything.
Medic Blaster:
A blaster that fires bolts that heal people (not sure if you can make a blaster heal since i think any damage rate lower than 1 is an instant kill, but hey, it's worth a shot, right?). For use on teammates only, but if you hit enemy units accidentaley it woudl heal them, too.
Re: Unconventional Weapon Ideas
Posted: Wed Apr 01, 2009 8:05 pm
by Fluffy_the_ic
I've had a few ideas for a while.
-Orbital Strike Mines/Orbital Strike Detpacks. Name says it all.
-Self-assembling Pitfall. Terraincutter cylinder, dropped like a mine (no explosions)*
-Long-Range Shotgun. Shotgun with about 1/4 as much spread as a normal one, and 2x the range.
-Targeter Rifle. Automatic rocket launcher with the same amount of ammo, same rate of fire, and same damage and msh as a rifle, but the actual rockets themselves are invisible and have a laser trail effect and can lock onto units.**
-Timed Sniper. Sniper rifle that fires time bombs that stick to everything.
-Sticky Bomb Gun- Gun that fires time bombs that stick to everything.
-Det Field-Detpacks that are actually 2 different weapons; you drop the actual dets with one weapon and then when you're ready for the boom, switch to the detonator weapon.*
*I'm not sure if these are actually possible in ZE.
**May be too complicated.
Re: Unconventional Weapon Ideas
Posted: Wed Apr 01, 2009 8:22 pm
by Fiodis
These are good, I'll try a few out. The Medic Rifle interests me. I think the Self-Assembling pitfall is possible, I'm fairly sure you can dispense terrain cutters in ZE. Of course, this makes it useless on maps like Coruscant, where there's objects instead of terrain. Plus AI planning may be a problem. It's something interesing, though, that I'd like to try out. I think I could find scripting workarounds to the planning problems....
I've actually done something like the Targeter Rifle before. The Timed Sniper interests me as well. The Sticky Bomb Gun is called a snoutgun, it was made and released by Skyhammer.
The Det Field, the way you describe it, is maybe possible with scripting workarounds to several problems....there was a topic about this a while back, so I'm pretty sure it's possible. I wonder how that turned out.
The Beacon Grenade, as a LUA weapon, would only work on AI. And then it would still be....strange.
Actually, I revise that: it would work on a player by making that player switch teams. But that's all it does. Makes him switch teams. He'd have to respawn, and then there's the problem of the guy who shot him being his ally.
A timer would eventually swap him again.
Re: Unconventional Weapon Ideas
Posted: Wed Apr 01, 2009 8:40 pm
by Fluffy_the_ic
In your post, by ZE, did you mean Zeroengine, or Zeroeditor? Because I hope you mean Zeroengine.
Also, another few ideas.
-EM Cloud. A mine that when triggered creates a very hard-to-see blue gas cloud that damages any droids that walk into it. Lasts maybe 20 seconds after triggering.
-Weapon Abuse-Melee attack; doesn't damage unit, but they lose all of the ammo for their current gun. If it has no ammo limit, it just overheats it.**
-Starbombs-Like Assajj's Starblades, but these explode after a short period of time/on contact with anything that can be killed/destroyed (ie: units, vehicles, destructible CPs, shields)*
-Coma Gas Grenades-Grenades that, upon explosion, cause any ORGANIC units to just fall down, as if dead, and take 3-5 seconds to get back up.*
-Implosion Grenades-Normal Grenades, but they have a pull, not a push.
*Im not sure if this is possible, and if it is possible, is overly complicated.
**I highly doubt that this is possible; it was just an interesting idea to me.
Re: Unconventional Weapon Ideas
Posted: Wed Apr 01, 2009 8:50 pm
by Fiodis
Fluffy_the_ic wrote:In your post, by ZE, did you mean Zeroengine, or Zeroeditor? Because I hope you mean Zeroengine.
I meant in-game. Which one's that? And even if it's not possible there are workarounds.
Fluffy_the_ic wrote:-EM Cloud. A mine that when triggered creates a very hard-to-see blue gas cloud that damages any droids that walk into it. Lasts maybe 20 seconds after triggering.
Interesting, could be possible maybe with a series of explosions one after the other.
Fluffy_the_ic wrote:-Weapon Abuse-Melee attack; doesn't damage unit, but they lose all of the ammo for their current gun. If it has no ammo limit, it just overheats it.**
Wait....what does it do? You attack someone melee-style, and all
your ammo goes away?
Fluffy_the_ic wrote:-Starbombs-Like Assajj's Starblades, but these explode after a short period of time/on contact with anything that can be killed/destroyed (ie: units, vehicles, destructible CPs, shields)*
And how do Ventress's Starblades work?
Fluffy_the_ic wrote:-Coma Gas Grenades-Grenades that, upon explosion, cause any ORGANIC units to just fall down, as if dead, and take 3-5 seconds to get back up.*
A series of concussion grenades. The ORGANIC ONLY part could be tricky.
Fluffy_the_ic wrote:-Implosion Grenades-Normal Grenades, but they have a pull, not a push.
Not sure at all on that.
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 10:02 am
by [RDH]Zerted
You can make a weapon that changes a unit's team. It could change the unit to your team or another team that is the enemy of all others.
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 3:47 pm
by Fluffy_the_ic
Starbombs-Uhh... Starblades function like Sky's disc gun, (I think) only they are a secondary weapon.
Weapon Abuse- You hit an enemy and then the enemy loses all of their ammo.
Coma Gas Grenades- Organic only could be done the same way that you prevent tanks form being hurt by flamethrowers. You set it to only hurt a certain class of enemy, and so you make droids a class taht isn't hit by it.
Implosion Grenades- Normal Grenades with a negative push.
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 4:07 pm
by Fiodis
[RDH]Zerted wrote:You can make a weapon that changes a unit's team. It could change the unit to your team or another team that is the enemy of all others.
But you get the mulitplayer problem of there being only a maximum of, what, eight teams? And two playable ones with the rest locals/amushes?
And I know what you mean by negative push, I was just wondering if the outcome is desirable. Someone made a rocket with negative push....I think it glitched you to death.
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 4:33 pm
by Sky_216
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 6:13 pm
by Fiodis
Yes, Sky, I know, I know....you've pointed me to that before. But I'm thinking of making my own.
What about a Spawn Beacon? Basically a dispensible, destructable CP. I know someone said that this was impossible, but I have a relatively simple LUA workaround in mind.
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 6:35 pm
by Twilight_Warrior
Although im essentially tired of orbital strike weapons (overpowered, instant win, sometimes lag-enducing, etc), you could make that one weapon from Gears of War. I don't know what its called exactly, cuz ive only played at a friend's house, but you shoot a laser pointer pistol at a target, then an orbital strike hits that area.
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 6:54 pm
by Caleb1117
Twilight_Warrior wrote:
Medic Blaster:
A blaster that fires bolts that heal people (not sure if you can make a blaster heal since i think any damage rate lower than 1 is an instant kill, but hey, it's worth a shot, right?). For use on teammates only, but if you hit enemy units accidentaley it woudl heal them, too.
It would be cool to do that as a ray weapon, so people within a cone of where you fire are healed, kind of like the Medi-gun in TF2.
The only problem is that I don't think rays support fx.
Also, how about a weapon that Spawns 1-5 AI's around you with an escort/defend objective?
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 7:10 pm
by Fiodis
Caleb1117 wrote:Twilight_Warrior wrote:
Medic Blaster:
A blaster that fires bolts that heal people (not sure if you can make a blaster heal since i think any damage rate lower than 1 is an instant kill, but hey, it's worth a shot, right?). For use on teammates only, but if you hit enemy units accidentaley it woudl heal them, too.
It would be cool to do that as a ray weapon, so people within a cone of where you fire are healed, kind of like the Medi-gun in TF2.
The only problem is that I don't think rays support fx.
Also, how about a weapon that Spawns 1-5 AI's around you with an escort/defend objective?
Possible LUA Effect Workaround -
When a unit is hit by the healing weapon, attach an effect to them and start a timer. On elapse of timer remove the effect.
If it's possible to attach an effect that way.
For the AI thing, couldn't I just pull some random AI off somewhere else, maybe an unreachable local team? But how would you set their goal?
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 7:11 pm
by Maveritchell
Caleb1117 wrote:Twilight_Warrior wrote:
Medic Blaster:
A blaster that fires bolts that heal people (not sure if you can make a blaster heal since i think any damage rate lower than 1 is an instant kill, but hey, it's worth a shot, right?). For use on teammates only, but if you hit enemy units accidentaley it woudl heal them, too.
It would be cool to do that as a ray weapon, so people within a cone of where you fire are healed, kind of like the Medi-gun in TF2.
Further extrapolated that is just the weapon we already have on the Bothan Spy.
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 8:42 pm
by ecko_66
i always wanted to see a grenade that cause caused a shock-wave (blueish of course) to rapidly travel outwards from the epicenter to encompass the entire map... possible not doing much damage but knocking over units and pushing vehicles and causing lots of dust

Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 9:05 pm
by Fiodis
OMG that would be amazing on places like Geonosis. It'd be a snap to rig the effect, too. Er, I think. But how you'd get a shockwave to actually knock people down is beyond me. Theoretically, one could use the Concussion Grenade method, where you have a push with large radius but little oomph. However, that sort of thing is near-instantanous; units on the far side of the map would be knocked over before being hit by the shockwave. If anyone figures out a slowed-down push it'd work.
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 9:19 pm
by Caleb1117
Maveritchell wrote:Caleb1117 wrote:Twilight_Warrior wrote:
Medic Blaster:
A blaster that fires bolts that heal people (not sure if you can make a blaster heal since i think any damage rate lower than 1 is an instant kill, but hey, it's worth a shot, right?). For use on teammates only, but if you hit enemy units accidentaley it woudl heal them, too.
It would be cool to do that as a ray weapon, so people within a cone of where you fire are healed, kind of like the Medi-gun in TF2.
Further extrapolated that is just the weapon we already have on the Bothan Spy.
Ah ha. Now if it was narrower, longer, and could lock on...
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 9:22 pm
by Fluffy_the_ic
It's be cool, but imagine the lag it could put on some peoples' comps.
Re: Unconventional Weapon Ideas
Posted: Thu Apr 02, 2009 9:36 pm
by Fiodis
Imagine the warning we'd have to put in the Readme.