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Re: Ptegia: Tomb Tunnels
Posted: Wed Oct 20, 2010 2:54 am
by Lozza
That looks bloody good
And yeah maybe you should add a zombie survival

Re: Ptegia: Tomb Tunnels
Posted: Mon Oct 25, 2010 8:54 pm
by CressAlbane
Plans for the sides completed and I am working on them now.
Lighting bug officially fixed - Floor bug still present but tolerable.
Also, a few more things to finish up before calling the map section "done".
Re: Ptegia: Tomb Tunnels
Posted: Wed Oct 27, 2010 12:53 pm
by THEWULFMAN
remember to be carefull with your spawn points so that you do not fall thru the floor, just saying, looks fun tho
Re: Ptegia: Tomb Tunnels
Posted: Wed Oct 27, 2010 11:26 pm
by Press_Tilty
Can you go outside?
Re: Ptegia: Tomb Tunnels
Posted: Thu Oct 28, 2010 10:16 am
by agentsmith38
Wow, this looks amazing. It looks so.. creepy, when i saw that, i immediately thought about Alien 3 and the tunnel system.
I think my worst fear would be stuck in that tunnel system with one of those Xenomorphs hunting me down.
i wish you best of luck on this one mate.
Re: Ptegia: Tomb Tunnels
Posted: Thu Oct 28, 2010 3:17 pm
by CressAlbane
Progress: Rep side almost complete
I need to block out the sun...
And fill in a few cracks. The barriers are also being a pain in the butt.
EDIT: Crack-filling complete.
Also, no one who enters here will ever see the sun again...
EDIT: You can look on my Xfire profile for some (outdated) videos of the map.
Re: Ptegia: Tomb Tunnels
Posted: Wed Nov 10, 2010 7:57 pm
by MrCrayon
Will there be the dark times?

Re: Ptegia: Tomb Tunnels
Posted: Wed Nov 10, 2010 8:58 pm
by commander501stappo
yea, the dark times would be good
Re: Ptegia: Tomb Tunnels
Posted: Thu Nov 11, 2010 10:50 am
by Anakin

DT would be great
who has made this:??

Re: Ptegia: Tomb Tunnels
Posted: Fri Nov 12, 2010 10:11 pm
by MrCrayon
Its a gametoast icon lost for centuries. Check the url. Its gametoast.
Re: Ptegia: Tomb Tunnels
Posted: Fri Nov 12, 2010 10:18 pm
by commander501stappo
ad if you look
here, you can find some more smilies.
Re: Ptegia: Tomb Tunnels
Posted: Sat Nov 13, 2010 12:50 am
by CressAlbane
Update: Alliance side mostly complete, need some minor tweaks to be called "done".
Re: Ptegia: Tomb Tunnels
Posted: Sat Nov 13, 2010 1:33 pm
by MrCrayon
Sweet

! What will the heroes be?
Re: Ptegia: Tomb Tunnels
Posted: Sat Nov 13, 2010 2:39 pm
by CressAlbane
I'm leaning towards Han Solo and Boba Fett.

Re: Ptegia: Tomb Tunnels
Posted: Sat Nov 13, 2010 3:55 pm
by THEWULFMAN
CressAlbane wrote:I'm leaning towards Han Solo and Boba Fett.

How about Luke And Vader plz

Re: Ptegia: Tomb Tunnels
Posted: Sun Nov 14, 2010 7:12 am
by Anakin
CressAlbane wrote:I'm leaning towards Han Solo and Boba Fett.

don't realy like the heroes of GCW. but i would choose jedis, too. Maybe you can change their saber hits a bit.
Re: Ptegia: Tomb Tunnels
Posted: Sun Nov 14, 2010 8:48 am
by commander501stappo
Anakin wrote:hits.
do you mean hilts?
CressAlbane wrote:I'm leaning towards Han Solo and Boba Fett.

I think they would be nice for this map, a Jedi/Sith would use the sabethow all the time, and since it's in tunnels, I'll be hard to get away from it.
:dug:
Re: Ptegia: Tomb Tunnels
Posted: Sun Nov 14, 2010 9:05 am
by Anakin
no i mean their beat archetype??
the way they beat with their lightsaber
Re: Ptegia: Tomb Tunnels
Posted: Sun Nov 14, 2010 9:06 am
by Darth_Spiderpig
Anakin wrote:no i mean their beat archetype??
the way they beat with their lightsaber
The animation.
Re: Ptegia: Tomb Tunnels
Posted: Sun Nov 14, 2010 9:09 am
by Lagomorphia
a Jedi/Sith would use the sabethow all the time
Then give them a different power.
I agree that blaster heroes would be good, but the Fett/Solo combination is overused. I'd change one of the heroes to a different blaster hero. IG-88 and Chewbacca maybe? Or you could use a stupidly powerful Dark Trooper.
Also, if you do do a zombie hunt thing I'd use battered battle droids covered in oil and battle damage and armed only with melee weapons rather than actual zombies.