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"Zombie mod" 1.1

Posted: Wed Sep 17, 2008 2:45 pm
by MetalcoreRancor
This mod is inspired by the zombie mods of Call of duty 4, credit goes to Ctrl Alt Delete for mentioning this to me at first..

http://files.filefront.com/Zombie+Mod+1 ... einfo.html

I have no screens because there is little to screen. It's a basic battleground set in Mos Eisley buildings and not really polished to perfection, the whole concept of why this map is "GOOD" because of the characters in it. For Rebels/Republic you are stalk troops and regular jedi. For CIS/Empire, you play as the giant Rancor.

But what you don't know, is that hordes of wampas, gammoreans, acklays and small rancors are charging into the city, trying to tear everyone else into pieces. These are locals and cannot be played.

So, the whole point of this is to showcase this other link, the Rancor Pack 2.0, featuring 2 different rancors, 1 small and 1 large.

http://files.filefront.com/Rancor+Pack+ ... einfo.html

The movement is more solid and flowing (except for when ai hack my combo and jump even though I've limited jumping from being enabled) the attack is shortened and its very easy to play.

Clone wars era is all about jedi versus rancors. GCW is stalk rebel troops and Luke versus rancors. Do not try the 1 flag eras, their default and not working, cuz I never did anything to them.

Enjoy this "beta" and I will release a much needed map improvement later on in the month, if there is interest.

Re: "Zombie mod" 1.1

Posted: Wed Sep 17, 2008 3:10 pm
by SBF_Dann_Boeing
Whether or not there may be little to screen, I think as part of the rules, they still want you to post at least one screen.

As for the map, sounds kind of fun. Why do I get the feeling there are going to be a lot of zombie maps all of the sudden....

Re: "Zombie mod" 1.1

Posted: Wed Sep 17, 2008 3:28 pm
by MetalcoreRancor
Posting some screens then.

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Re: "Zombie mod" 1.1

Posted: Wed Sep 17, 2008 3:37 pm
by Silas
Looks very interesting, especially if you add more to it and make it more...custom. Looks fun though

Re: "Zombie mod" 1.1

Posted: Wed Sep 17, 2008 3:59 pm
by Fluffy_the_ic
Ooooohhh. Fluffy likey.

Re: "Zombie mod" 1.1

Posted: Wed Sep 17, 2008 6:26 pm
by phazon_elite
Lol you stolez mah ideaz! I had something similar planned, but I need a bit of scripting help, but nonetheless, it's pretty fun, although you should add some rooftops, believe me, the effect and sense of emotion it produces is fantastic when you're on a rooftop surrounded by zombies (think Mos Eisley buildings with stairs. Keep it up!

Re: "Zombie mod" 1.1

Posted: Wed Sep 17, 2008 10:10 pm
by Caleb1117
Nighttime lighting, and this will be win.

Re: "Zombie mod" 1.1

Posted: Wed Sep 17, 2008 10:12 pm
by MetalcoreRancor
I'm not experienced with Nighttime lighting, but yeah I plan on doing some atmospheric things.

Re: "Zombie mod" 1.1

Posted: Sat Sep 20, 2008 7:33 am
by Jediguy
Finally, playable, killable Rancors. DLing now! :D

Re: "Zombie mod" 1.1

Posted: Sun Sep 21, 2008 8:22 am
by Skipper 24
Is this a map? I can't find a map in the downloaded file.

Re: "Zombie mod" 1.1

Posted: Mon Sep 22, 2008 10:16 am
by MetalcoreRancor