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Modding tat.lvl - Stock Floor Texture

Posted: Sun Feb 07, 2016 4:29 pm
by yonilerner
Im trying to munge a custom version of tat.lvl with a few tweaks to the stock assets but I keep running into a problem where the floor texture isnt the same as whatever ships with the game. Ive tried numerous combinations of textures in Zero Editor, but I cant seem to find any that works. When looking at tat.lvl with a hex editor, I notice a texture file in there that I cant seem to find in the ZeroEditor at all (not detail file but not texture file either).

Does anyone know how to munge a tat.lvl and include the stock floor texture?

EDIT:
To elaborate on my point above, here is the hex of the tat2.lvl: http://puu.sh/mZBSh/d1451fb022.png

It looks like the stock texture is a combination of tat2_main_2/1/5 but then there is also this DTEX hoth_decal_1 thing that I dont understand.

Thanks.

Re: Modding tat.lvl - Stock Floor Texture

Posted: Sun Feb 07, 2016 7:59 pm
by AceMastermind
There is a hoth_decal_1.tga in assets\worlds\HOT\world1 you could copy to your tat2 project but i'm not sure if decal textures even work in SWBF2.

Re: Modding tat.lvl - Stock Floor Texture

Posted: Wed Feb 10, 2016 4:55 am
by yonilerner
Yea so the zero editor doesnt have any location for them is the first problem. But also, I think there is some combination of tat2_main_2/1/5 that I need to get that I cant figure out.