I'm did everything from renaming to changing the formats and team 3 vehicles still won't spawn.
Edit:
I putted a tie fighter for team 1 and it didn't spawn. I labelled it correctly just like the other team 1 vehicles and still. So now I'm not sure if it has to do with the side or with the vehicle.
Edit 2:
Nope I'm wrong again. Its definitely the side. The Tie Fighter spawned for the republic side.
Vehicles for Team 3 [Solved]
Moderator: Moderators
-
RedHardcore
- First Lance Corporal

- Posts: 129
- Joined: Thu Jul 09, 2015 10:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Vehicles for Team 3 [Solved]
Last edited by RedHardcore on Sat Mar 19, 2016 4:04 pm, edited 1 time in total.
-
jedimoose32
- Field Commander

- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: Vehicles for Team 3
Vehicle spawns are tied to control zones, which are tied to command posts. When you create a vehicle spawn and check its instance properties in ZeroEditor, you'll see that there are fields for ClassRepATK, ClassCISDEF, etc. Try putting the vehicle name under ClassLocals or ClassNeutral. And make sure that the vehicle spawn is tied to the control zone for your team 3 command post. I don't know if either of these ideas will work - the game wasn't really designed to have a third playable team with their own vehicles and everything so these features may have been disabled prior to release.
-
RedHardcore
- First Lance Corporal

- Posts: 129
- Joined: Thu Jul 09, 2015 10:02 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Vehicles for Team 3
Already tried all of that. Still nothing. I tried cp0, cp1, and cp5 (because 4 of them are rep/cis) but nothing. And yes I renamed both the vehicle cz and the cp# etc. I'll try a few more things, but I'm kinda losing hope :/jedimoose32 wrote:Vehicle spawns are tied to control zones, which are tied to command posts. When you create a vehicle spawn and check its instance properties in ZeroEditor, you'll see that there are fields for ClassRepATK, ClassCISDEF, etc. Try putting the vehicle name under ClassLocals or ClassNeutral. And make sure that the vehicle spawn is tied to the control zone for your team 3 command post. I don't know if either of these ideas will work - the game wasn't really designed to have a third playable team with their own vehicles and everything so these features may have been disabled prior to release.
Edit:
Team 0 works just fine.
-
jedimoose32
- Field Commander

- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: Vehicles for Team 3 [Solved]
Considering anyone from any team can get in a vehicle if they are near it, the vehicle spawn team doesn't really matter anyway. Glad you found a solution.
