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Re: Natural Map Pack (New Shola screens)
Posted: Mon Apr 04, 2011 12:38 pm
by [Padawan]Helkaan
Can't wait to test it

Re: Natural Map Pack (New Shola screens)
Posted: Mon Apr 04, 2011 1:31 pm
by naru1305
[Padawan]Helkaan wrote:Can't wait to test it

i agree. but i think it is too dark. think about to add some glowing lava. then it will be look brilliant

Re: Natural Map Pack (New Shola screens)
Posted: Mon Apr 04, 2011 2:41 pm
by TK432
DarthD.U.C.K. wrote:that looks pretty good, maybe the lighting could use some more, well tweaking..
it would probably look nice to have the red parts of the rockpillars glow.
Working on the lightning. I added a tad of red. I'll show some screens later.
I haven't really done a whole lot with glowing props and I only found tuts that work with XSI and I don't have or know how to use XSI.
Anakin wrote:Shola looks really dark i think some glowing crystals would be brilliant here
I think now that Illum already has crystals it'd be too many maps with them. Additionally I don't really think they would fit that well here.
naru1305 wrote:think about to add some glowing lava
I considered adding lava. I haven't got it working as a water texture, yet (Though I'm still trying to). The second thing I read about is that it would be possible as prop with some special texture. Do I need to model in that case or is there already one out there (that doesn't have the hills like the mustafar props)?
Re: Natural Map Pack (New Shola screens)
Posted: Mon Apr 04, 2011 3:20 pm
by AQT
TK432 wrote:I haven't really done a whole lot with glowing props and I only found tuts that work with XSI and I don't have or know how to use XSI.
Off-topic: Using XSI is not necessary. You can use
a hex editor to enable glow on those props if applicable.
Re: Natural Map Pack (New Shola screens)
Posted: Mon Apr 04, 2011 3:46 pm
by TK432
Thanks, I'll take a look at that.
Edit:
TK432 wrote:DarthD.U.C.K. wrote:that looks pretty good, maybe the lighting could use some more, well tweaking..
it would probably look nice to have the red parts of the rockpillars glow.
Working on the lightning. I added a tad of red. I'll show some screens later.
Here's the newer lightning:
Re: Natural Map Pack (New Shola screens)
Posted: Mon Apr 04, 2011 8:43 pm
by sim-al2
Nice lighting!

Re: Natural Map Pack (New Shola screens)
Posted: Mon Apr 04, 2011 10:36 pm
by Nova Hawk
sim-al2 wrote:Nice lighting!

You took the words right out of my mouth!

Re: Natural Map Pack (New Shola screens)
Posted: Fri Apr 08, 2011 12:37 pm
by TK432
Update:
Since I'm going closer towards the release. I thought it's time to show all the maps again in 24 glamourus shots.
Enjoy.
Corellia:
Felucia:
Illum:
Jarolla:
Shola:
Vemona:
Re: Natural Map Pack (24 glamour shots)
Posted: Fri Apr 08, 2011 1:34 pm
by Nova Hawk
Epic screens you got, TK. Good job!

Re: Natural Map Pack (24 glamour shots)
Posted: Fri Apr 08, 2011 1:57 pm
by naru1305
WOW tk, very epic screens, can“t wait to play all of them

Re: Natural Map Pack (24 glamour shots)
Posted: Fri Apr 08, 2011 1:58 pm
by DarthD.U.C.K.
the screens look really good! vemona looks a bit emty though...
you should definitelly make the pillars on shola glow. all you have to do is to open the msh in a hexeditor and change one number (the "00" to "02" on the fifth place after ATRB of the material using the texture that you want to glow). its explained in the topic aqt posted the link to.
Re: Natural Map Pack (24 glamour shots)
Posted: Wed Apr 13, 2011 1:38 pm
by TK432
I agree with Vemona, though, I have no idea what I could add
Been a bit quite lately, heres shiny stuff for you as an excuse:
How do you like it?
Re: Natural Map Pack (24 glamour shots)
Posted: Wed Apr 13, 2011 1:45 pm
by [Padawan]Helkaan
Fantastic.
Re: Natural Map Pack (24 glamour shots)
Posted: Wed Apr 13, 2011 2:04 pm
by THEWULFMAN
[Padawan]Helkaan wrote:Fantastic.
I Concur :plokoon:
Re: Natural Map Pack (24 glamour shots)
Posted: Wed Apr 13, 2011 2:09 pm
by Nova Hawk
Impressive. Most impressive. :vader2:
Re: Natural Map Pack (24 glamour shots)
Posted: Wed Apr 13, 2011 6:22 pm
by Sky_216
Question on Vemona - would you mind having some unnatural stuff there? I've got about 4 sets of unreleased buildings of various kinds you could use (CIS base, primitive village, platform/stilt village, rock village). PM me if you want to discuss it.
Alternatively, I think the lighting might go well with mushrooms as large foliage?
Re: Natural Map Pack (24 glamour shots)
Posted: Wed Apr 13, 2011 7:53 pm
by modmaster13
You should add some clouds to Corellia. Also, you said their are gonna be the bigger vehicles added to this map. What are those vehicles?
Can't wait to play this!

Re: Natural Map Pack (24 glamour shots)
Posted: Thu Apr 14, 2011 11:24 am
by [Padawan]Helkaan
There were AT-ST in the first version I played, I hope TK will keep them.
Re: Natural Map Pack (24 glamour shots)
Posted: Sat Apr 16, 2011 7:06 pm
by modmaster13
In pic 3/4 on Vemona:
You should cover for the CP, such as a couple crates, or move the CP towards the big rocks, and add cover there.

Re: Natural Map Pack (24 glamour shots)
Posted: Sun Apr 24, 2011 2:25 pm
by TK432
modmaster13 wrote:You should add some clouds to Corellia. Also, you said their are gonna be the bigger vehicles added to this map. What are those vehicles?
Can't wait to play this!

The biggest ones on Corellia are AT-ST's. I don't recall announcing any bigger vehicles for Corellia. I think you've mixed that up with Vemona which will eventually have an AT-TE
Update:
I really liked some of the things in the Clone Wars assets released a few days ago. I thought some would fit pretty well in my maps
I think I will also add some to Vemona.