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Re: All-Purpose Request Thread (Take 3)

Posted: Tue Sep 08, 2009 10:29 am
by Fierfek
Maveritchell wrote:
DarthD.U.C.K. wrote:i think both bfx and bfp use the first palpatine saberattack as meeleanim and it fits pretty well
theer hasnt been made a new just-for-nonjedis-meeleanim though
That's just a grenade throw animation. There are real infantry melee animations in the stock animation source.
Where? And how would I get them to work?

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Sep 08, 2009 10:33 am
by DarthD.U.C.K.
in the "BF2_ModTools\assets\Animations\SoldierAnimationBank\human_4" folder
read the tutorial about mixing anims/creating new animsets, wehn you understood it you will know how to use them

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Sep 08, 2009 11:55 am
by impspy
DarthD.U.C.K. wrote:
impspy wrote:
AQT wrote:+123 GCW uses the era "suffix" 2.
thanks, but to clear up anyother qustions, could I have a list (a-z) of what the custom modes names are ingame?
i think zerted made a list somewhere probably in the 1.3 documentation.
I would also like to know the names of all the icons, as I need an imperial logo like +123's (not xGCW)

here is all I got in the docs:

Code: Select all

Added era icon: bfx_cw_icon.tga
Added era icon: bfx_gcw_icon.tga
Added era icon: newsithwars_icon.tga
Added era icon: earth_icon.tga
Added era icon: front_icon.tga
Added era icon: halo_icon.tga
Added era icon: i_icon.tga
Added era icon: j_icon.tga
Added era icon: kotor_icon.tga
Added era icon: lego_icon.tga
Added era icon: newrep_icon.tga
Added era icon: oldsith_icon.tga
Added era icon: rvb_icon.tga
Added era icon: rebirth_icon.tga
Added era icon: toys_icon.tga
Added era icon: u_icon.tga
Added era icon: v_icon.tga
Added era icon: wacky_icon.tga
Added era icon: exGCW_icon.tga
Added era icon: yuz_icon.tga
Added era icon: z_icon.tga

Added support for era: a
Added support for era: b
Added support for era: d
Added support for era: e
Added support for era: f
Added support for era: h
Added support for era: i
Added support for era: j
Added support for era: k
Added support for era: l
Added support for era: m
Added support for era: n
Added support for era: o
Added support for era: p
Added support for era: q
Added support for era: r
Added support for era: s
Added support for era: t
Added support for era: u
Added support for era: v
Added support for era: w
Added support for era: x
Added support for era: y
Added support for era: z
Added support for era: 1
Added support for era: 2

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Sep 08, 2009 3:18 pm
by Xavious
impspy wrote:
DarthD.U.C.K. wrote:thanks, but to clear up anyother qustions, could I have a list (a-z) of what the custom modes names are ingame?
i think zerted made a list somewhere probably in the 1.3 documentation.
Actually, there was a topic at one point that had the names of all the eras, but I can't seem to find it.
impspy wrote:I would also like to know the names of all the icons, as I need an imperial logo like +123's (not xGCW)
Answered your own question here:

Code: Select all

Added era icon: bfx_cw_icon.tga
Added era icon: bfx_gcw_icon.tga
Added era icon: newsithwars_icon.tga
Added era icon: earth_icon.tga
Added era icon: front_icon.tga
Added era icon: halo_icon.tga
Added era icon: i_icon.tga
Added era icon: j_icon.tga
Added era icon: kotor_icon.tga
Added era icon: lego_icon.tga
Added era icon: newrep_icon.tga
Added era icon: oldsith_icon.tga
Added era icon: rvb_icon.tga
Added era icon: rebirth_icon.tga
Added era icon: toys_icon.tga
Added era icon: u_icon.tga
Added era icon: v_icon.tga
Added era icon: wacky_icon.tga
Added era icon: exGCW_icon.tga
Added era icon: yuz_icon.tga
Added era icon: z_icon.tga

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Sep 08, 2009 3:38 pm
by impspy
thats not ALL of them though, like the +123 ones

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Sep 08, 2009 4:07 pm
by IndianaJoe
@ duck and fiddler, I can't envolope it the tutorial flew way over my head, and I can't merge 2 models with mod tool without some random texture dissapearance.
you can't export an *obj. like in the tutorial with mod tool 7.5

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Sep 08, 2009 10:40 pm
by Darth_Squoobus
Image

If anyone can see this, I need the objects in blue combined to make a single dry-dock that the blockade runner can get in and out of. I need them combined because there's a 25-object limit for the DMI lot I'm hoping to procure.

Make sure to use the "direct link" when posting a picture. -Staff

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Sep 09, 2009 3:15 pm
by impspy
could someone put another head on the stormtrooper model? like the jedi or bald sith one?

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Sep 09, 2009 3:30 pm
by The_Emperor
Wouldn't the Stormtrooper with Luke's head do? (it's in the stock assets)

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Sep 09, 2009 6:35 pm
by impspy
no, it looks too much like luke, although I could just hexedit transparensy? (duh!!!)


EDIT No that didn't work, I can't seem to hexedit transparency :(

I need a model with more genaric/no hair. so iguess my request is could aomeone hex edit the luke and han stormtrooper models to allow transperancy

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Sep 10, 2009 1:51 pm
by DarthD.U.C.K.
how would that help? you would have a huge hole in the back of the head if you made the hair transparent

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Sep 10, 2009 10:44 pm
by IndianaJoe
could someone tell me if this is gonna work?

Image

I made a variation of the imp backpack, and enveloped it to me EVO trooper, but i dunno if this is gonna work, could someone tell me?

thanks in advance.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Sep 10, 2009 10:47 pm
by Maveritchell
Unless you want your backpack to deform, I would envelop the whole thing to just one bone.

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Sep 14, 2009 7:42 pm
by Super_Clone
Can someone please hex edit the imperial snowtrooper's pack, the pauldron and ammo pack things Dev had in his real 41st commander skin, the recon visor (down), commander's cape, and DC-17 blaster holsters to Syth's fixed Ep3 Trooper?

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Sep 14, 2009 7:47 pm
by Deviss
Super_Clone wrote:Can someone please hex edit the imperial snowtrooper's pack, the pauldron and ammo pack things Dev had in his real 41st commander skin, the recon visor (down), commander's cape, and DC-17 blaster holsters to Syth's fixed Ep3 Trooper?
mm i believe you want say: DEVISS HEX EDIT MY REQUEST lol
.Yeah no problem :wink:

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Sep 14, 2009 7:49 pm
by Super_Clone
Yea, pretty much :oops: Sorry, its just you're so good at it.. thanks again friend

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Sep 15, 2009 11:41 am
by Master of Stickmen
Could someone please reskin a scout trooper to look like a Halo Spartan (preferably green w/orangish visor, like the MC)? I need one for a secret project I'll be starting in the near future..... That and I suck at skinning.

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Sep 16, 2009 8:13 pm
by [TFA]Padawan_Fighter
Master of Stickmen wrote:Could someone please reskin a scout trooper to look like a Halo Spartan (preferably green w/orangish visor, like the MC)? I need one for a secret project I'll be starting in the near future..... That and I suck at skinning.

Isn't there already a Spartan model already made?

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Sep 17, 2009 5:32 am
by giftheck
I'd like to have a Wookie Catamaran for use on Kashyyyk maps. I swear I saw a really detailed one on the PS2 version of the game but it's nowhere in the mod tool assets.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Sep 17, 2009 7:48 am
by mswf
[TFA]Padawan_Fighter wrote:
Master of Stickmen wrote:Could someone please reskin a scout trooper to look like a Halo Spartan (preferably green w/orangish visor, like the MC)? I need one for a secret project I'll be starting in the near future..... That and I suck at skinning.

Isn't there already a Spartan model already made?
Yes, I do remember one. It was made by one of the members of a previous Halo project (though, if I remember correctly, he got as far as the helmet (which was very detailed)) I can't remember that he released it though (since he abruptly became inactive).