Page 1 of 2
Reskinning...
Posted: Mon Jun 20, 2005 3:22 pm
by theguarder
I have made the jet-trooper playable onthe cis side and he works fine. but when i reskinn him nothing changes... what should i do to reskinn him???
ty theguarder
RE: Reskinning...
Posted: Mon Jun 20, 2005 4:56 pm
by Delta_57_Dash
edit his msh file...
Posted: Tue Jun 21, 2005 1:07 am
by -_-
r u making a new side, or r u just switching the jet trooper to the other team in the .lua file?
Posted: Tue Jun 21, 2005 7:56 am
by Leviathan
Delta', what do mean by "edit his MSH file" ?

Posted: Tue Jun 21, 2005 8:00 am
by Delta_57_Dash
when it says like geometry name and geometry low rez, change those files to whatever you want him to look like... I think... I'm not a good modder but I think this is how you do it...
Posted: Tue Jun 21, 2005 8:27 am
by Leviathan
Geometry ? You do not have to change these lines, cause that's only for the Jet Trooper's model... To re-texture him, just rename textures you made for him as you want, hex-edit his *.MSH files and look for his "old" textures' names. After that, change all occurencies with the name of the new textures you created to replace the old ones...
Posted: Tue Jun 21, 2005 9:17 am
by theguarder
i have made a cis side and added the jet trooper insdead of the assasin... and it works fine. but when i edit the .tga files nothing change... and i cant edit the msh...
Posted: Tue Jun 21, 2005 9:32 am
by Lord-Bandu
they mean odf i think
Posted: Tue Jun 21, 2005 12:23 pm
by theguarder
no i dont have any problem with odfs but when i photoshop he tga nothing happens happens...
Posted: Tue Jun 21, 2005 12:41 pm
by Lord-Bandu
since your editing a side ...did you make a new side?
Posted: Tue Jun 21, 2005 2:55 pm
by theguarder
yes i have the normal battledroid as first unit jet trooper as 2th pilotdroid as 3th super battledroid as 4th and droideka as 5th whit new weapons all of them work fine in my man but not the jet troopers skin.
Posted: Tue Jun 21, 2005 3:30 pm
by -_-
did u copy the tga.option files and msh files to ur new side's folder?
Posted: Wed Jun 22, 2005 6:07 am
by Leviathan
Check if you have not let Jet Trooper's old textures in your project, and if you have used the same name for your new textures than the old ones. Next, clean your new world and munge...
Posted: Wed Jun 22, 2005 8:49 am
by theguarder
did u copy the tga.option files and msh files to ur new side's folder?
yes everything is there. and the textures names are the same...
Posted: Wed Jun 22, 2005 8:50 am
by theguarder
...
Posted: Wed Jun 22, 2005 9:06 am
by Leviathan
Clean your project and then, munge it...
Posted: Wed Jun 22, 2005 12:31 pm
by theguarder
i clean it everytime... and my droideka skin works fine...
Posted: Wed Jun 22, 2005 12:38 pm
by Leviathan
Try this : Rename all Jet Trooper's textures you made as you want. Next, hex-edit all *.MSH files of this unit and look for the names of the original textures using the search function (Do not forget the extension : ".tga"). After, change all the results with the names of the new textures you created. Save changes and check if it works...
Posted: Wed Jun 22, 2005 1:33 pm
by -_-
try using a texture override
Posted: Wed Jun 22, 2005 3:36 pm
by theguarder
OK i changed the jet trooper with a darktrooper and his skins worked perfectly fine...An Leviathan i have tried that to but vhen i edit the .MSH with something else than the BConstustor the game crashes... (When i use the BConstructor the units animation doesnt work look here:
http://www.gametoast.com/index.php?name ... pic&t=1141 )