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Re: Episode II Geonosis (redone)
Posted: Thu Apr 30, 2009 9:40 pm
by Battleffront_Conquer
Yes, I have added height, I would actually like to add to the previous post, that I have tried using the sphats but they weren't built correctly, if anyone has the link to a more up to date version, that would be helpful.
I LOVE huge maps. If anyone has played any of my other maps, you can see this to be true.
I want to make the battles epic, so massively scaled, that the idea of you trying to complete the mission yourself is an impossible task.
I have been wanting to add rocks and debris everywhere, I do have dips, plateaus, raised cannyon walls. once i can figure out how to add maps to either here, or Filefront, you can give it a good look around.
Re: Episode II Geonosis (redone)
Posted: Thu Apr 30, 2009 9:42 pm
by Ping
Battleffront_Conquer wrote:
I LOVE huge maps. If anyone has played any of my other maps, you can see this to be true.
I want to make the battles epic, so massively scaled, that the idea of you trying to complete the mission yourself is an impossible task.
That's actually a bad thing. If it's so big you can't win yourself, then why bother playing? The AI won't really help that much, since they're prety dumb ingame.
Re: Episode II Geonosis (redone)
Posted: Thu Apr 30, 2009 9:47 pm
by Battleffront_Conquer
Ping wrote:Battleffront_Conquer wrote:
I LOVE huge maps. If anyone has played any of my other maps, you can see this to be true.
I want to make the battles epic, so massively scaled, that the idea of you trying to complete the mission yourself is an impossible task.
That's actually a bad thing. If it's so big you can't win yourself, then why bother playing? The AI won't really help that much, since they're prety dumb ingame.
I only mean to say that it wont be easy to complete the mission yourself, as in keep ai at your side, whether for fodder, or to use their special abilities. I have played too many maps where yo can easily walk up to a base capture it, and move on.
I'd also like to add that This map isn't quite as large as I remembered... takes only 30 -45 seconds to walk clean accross. There are flyers, walkers and tread vehicles to aid you there.
Re: Episode II Geonosis (redone)
Posted: Fri May 01, 2009 2:58 am
by Darth Revan
Looks like this has some very good potential for a large scale battle keep up the great work

Re: Episode II Geonosis (redone)
Posted: Fri May 01, 2009 12:30 pm
by CCO!
I think that the map looks very nice. I would reccomend setting it up so that at one of the two first cps the reps find, (2 or 3) There is an entrance to a vast system of tunnels that connects to all the other seperatist cps. That way we can see what the clone commandoes had to go through. You have to fight your way through against several droids hanging out down there with little to no AI to help you. This will help those people who want to win the game by themselves.
Re: Episode II Geonosis (redone)
Posted: Fri May 01, 2009 5:46 pm
by B-1Burt
CCO! wrote:I think that the map looks very nice. I would reccomend setting it up so that at one of the two first cps the reps find, (2 or 3) There is an entrance to a vast system of tunnels that connects to all the other seperatist cps. That way we can see what the clone commandoes had to go through. You have to fight your way through against several droids hanging out down there with little to no AI to help you. This will help those people who want to win the game by themselves.
Good idea man, that's what you need to set this map apart from the other mediocre-awful geonosises out there. Although I think the Project Clone Wars team was gonna do that. But whatever, just make sure to add some new stuff to this map.(you said you were going to)