Negative push
Moderator: Moderators
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Negative push
I tried giving a negative push to first an explosion linked to a "bolt" classlabel ordance, and then to the ordance itself. Neither, unfortunately, worked out. Is it only emitterordance that can have a negative push, making a pull?
-
genaral_mitch
- Jedi

- Posts: 1056
- Joined: Fri Aug 14, 2009 12:32 am
Re: Negative push
Look in the force pull odf.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Negative push
I did, prior to posting. The ordance has push, and it's emitterordance, hence my question.
-
kinetosimpetus
- Imperial Systems Expert

- Posts: 2381
- Joined: Wed Mar 25, 2009 4:15 pm
- Projects :: A secret project
Re: Negative push
I did have a nade with negative pull, it worked, but the pull was weaker than the same positive value. is PushDeadOnly = 0? (May be different line, its in the wampa jump att exp odf.)
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Negative push
Oh. No, it's the same line. I just...never considered that. Well, thanks, I'll try it out.
Edit - Ah. It worked, thank you. Somehow my mind equated a negative push with a pull but didn't extend that association to PushDeadOnly.
Edit - Ah. It worked, thank you. Somehow my mind equated a negative push with a pull but didn't extend that association to PushDeadOnly.
