Problems adding the ATST to my 3rd side
Moderator: Moderators
-
CCC-Ranger
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
-
Big_rich
- Rends
- Sith

- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
-
PvtParts
- Jedi

- Posts: 1001
- Joined: Mon Apr 03, 2006 9:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: plundering yer booty
-
CCC-Ranger
Hi PvTParts 
Misunderstand ? It`s working not all Views , and only the security Cam Views , not the original Cockpitviews ...
here Pics from the AAt (only the turretview works) and the ATTE (all Views working)
http://esnips.com/doc/d6f1455a-e35f-409 ... /Views.jpg
Misunderstand ? It`s working not all Views , and only the security Cam Views , not the original Cockpitviews ...
http://esnips.com/doc/d6f1455a-e35f-409 ... /Views.jpg
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
darthpingu
Youusa say, that weesa hassen three teams to choosa between?Rends wrote:Thx Teancum it works !
But now the second problem appeared. the reason why i wanted tzhe ATST on my 3rd side was that i want the cokpit view.
Well it´s not working. I thought i did the same as i did while testing the gunship cockpit on my City map wich worked.
First i added following entry to the cor.req:
REQN
{
"model"
"imp_1st_cockpit_atst"
}
next i edited the following line in the cor_walk_atst.odf file to:
FirstPerson = "cor\cor;imp_1st_cockpit_atst"
I also have the cockpit files in the msh folder (see screenshot above)
But ingame when i press the "v" button wich switched from 3rd to first person nothing happens.
Any idea?
(I tested to increased the ATST speed and no problem with that so i know that the engine recognise chenges to the adf file)
Rends
- Rends
- Sith

- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- Rends
- Sith

- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
- Rends
- Sith

- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
short update:
gunner position is 1st person as you can see in the screenshot but you can´t switch to 3rd person view.
-the view is also non moveable. this means you can´t move the hud in any direction it´s connected to the direction of the ATSt heading.
Well this isn´t a problem because you fire guided rockets only and not laser like you did in SWBF1
still working on the pilot 1st person...
gunner position is 1st person as you can see in the screenshot but you can´t switch to 3rd person view.
-the view is also non moveable. this means you can´t move the hud in any direction it´s connected to the direction of the ATSt heading.
Well this isn´t a problem because you fire guided rockets only and not laser like you did in SWBF1
still working on the pilot 1st person...
