ATAT & MandeRek are proud to present....
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Grev
- Hoth Battle Chief

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Re: ATAT & MandeRek are proud to present....
Roroon needs to be smoothed out. And I can do the skins for him!
Here is a cool pic of him, that may give you some good reference. (Most people know him to look like this)
http://www.starwars.com/collecting/news ... ron_sm.jpg
http://content.answers.com/main/content ... corobb.jpg
http://img423.imageshack.us/img423/5920 ... obb2ha.jpg
The 2 last ones are the best.
Here is a cool pic of him, that may give you some good reference. (Most people know him to look like this)
http://www.starwars.com/collecting/news ... ron_sm.jpg
http://content.answers.com/main/content ... corobb.jpg
http://img423.imageshack.us/img423/5920 ... obb2ha.jpg
The 2 last ones are the best.
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MandeRek
- Sith Master

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Re: ATAT & MandeRek are proud to present....
DarthD.U.C.K, if you could make UV's, and just a texture where every part is another colour, i can do the textures.. Texturing is not a problem to me, but giving those Diet Dr. Pepper sweet models new UV's is! Those are really great!
Maybe you should ask a more experienced user, like FragMe! (if he wants to of-course, i dunno) Again, great buildings, thanks a lot 
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RevanSithLord
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Re: ATAT & MandeRek are proud to present....
Well, Ace is a no go, gonna have to ask Fragme!. 
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MandeRek
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Re: ATAT & MandeRek are proud to present....
Thanks for all your effort Revan, really. ATAT are really thankfull for all you help, Revan, DarkMask, and the rest... Muunilist is quite an 'impressive' city to create we noticed
If ATAT followed my advice, he's reskinning some of the Coruscant City Assets and placing them in the map, to gain some progress. Also, i would like your opinions about adding a highway.. This could be the Mygeeto bridge several times after each other, and would be cool for vehicles right?
- [SBF]ATATFIGHTR
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Re: ATAT & MandeRek are proud to present....
Hello Everyone, I'm sorry for the lack of progress on the map, The models are almost completed, they need to be textured. Once I get them textured the map should be released soon after.
Also, Does anyone know how to texture models very well? That is basicly the main objective right now.
- DarthD.U.C.K.
- Master of the Force

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Re: ATAT & MandeRek are proud to present....
thank you, for the comments
yes, im making everything so huge, but ill be shrinked down, i think (its on ATAT)
@Manderek: ok, but ill make a "uniqueuvs" ant try to make it more understandible ( xsi is messing extremely with the uvs)
but it would be nice, if you would texturing it
(stick te texture to the objects) caues i hate it and it takes the most time to make a model and i dont have much computertime 
yes, im making everything so huge, but ill be shrinked down, i think (its on ATAT)
@Manderek: ok, but ill make a "uniqueuvs" ant try to make it more understandible ( xsi is messing extremely with the uvs)
but it would be nice, if you would texturing it
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MandeRek
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Re: ATAT & MandeRek are proud to present....
I understand you completely; texturing was the main reason for me to finally break down the huge temple... PLEAS if someone else could do it, that would be great... Otherwise; I'll do it but it will take some time, and not much detail..Still, i do what i'm capable of!
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RevanSithLord
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Re: ATAT & MandeRek are proud to present....
A highway would be good. It'd remind me a lot of when Obi-wan and Durge were jousting with speeder bikes and lances, and then when 'supposedly' Durge was killed (he wasn't of course) Obi-wan sped down this 'What looked like to be a highway' and then went up so damned fast vertically scaling a building, which was awesome. Too bad in SWBF2 you'd crash before you could go up a building. Rofl.MandeRek wrote:Thanks for all your effort Revan, really. ATAT are really thankfull for all you help, Revan, DarkMask, and the rest... Muunilist is quite an 'impressive' city to create we noticedIf ATAT followed my advice, he's reskinning some of the Coruscant City Assets and placing them in the map, to gain some progress. Also, i would like your opinions about adding a highway.. This could be the Mygeeto bridge several times after each other, and would be cool for vehicles right?
You also gonna include the place where Fordo's team was shot down? Could place a crashed gunship on its side perhaps and add some flames on and around it, maybe. Your call.
Anyway, I'm giving my models to ATATFightr soon. He has yet to tell me what format the models he prefers in. (You and him might have diff preferences). My first building was rescaled down and my second was already the requested width and depth, all's I gotta do is save em somewhere, upload them and send them to him.
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MandeRek
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Re: ATAT & MandeRek are proud to present....
I'm sorry Revan to sound rude, which is NOT my meaning, but the only format possible for SWBFII is .msh (Star Wars Battlefront II Mesh) The game doesn't support other 3d moddel formats i think.... Great that you can send us the buildings soon, then we can get this updated! ATAT, did you add any buildings from the C-City assets btw?
- [SBF]ATATFIGHTR
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Re: ATAT & MandeRek are proud to present....
Hey everyone, sorry for not posting at all, I have been busy with school and other things. I hope to have the models ingame as soon as I can. MandeRek are the hero assualt sides completed yet? I will put them ingame when there ready?
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MandeRek
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Re: ATAT & MandeRek are proud to present....
They aren't finished yet... I've got to clean up Kit and Roron's body, but I'm happy to say Foul and Agen are 100% done... Saesee and Shaak still have to be created.. I think I'll do that later or not, since I'm VERY busy in personal life, and also I've got another project running... For the villians, I'll see what i can do, but I'll probably use assets, since i think the main villians for CW are already created... I might give Asajj new anims... ATAT, you should really reskin C-City assets...Sorry to say again, but i don't want this map to die, and till we have all those great building models we HAVE to add something else....
After hero assault, are sides are 99% done! Just fixing a little sound or prop thing here and there and finished, and then I can't come up with updates anymore! Talk too you soon fogs!
After hero assault, are sides are 99% done! Just fixing a little sound or prop thing here and there and finished, and then I can't come up with updates anymore! Talk too you soon fogs!
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RevanSithLord
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Re: ATAT & MandeRek are proud to present....
Sent the models off to ATATFightr. Hopefully they uploaded right. XD
Can't wait to see the new buildings and stuff in the map.
Can't wait to see the new buildings and stuff in the map.
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MandeRek
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Re: ATAT & MandeRek are proud to present....
Did you get them exported!?
Thanks a million time Revan, that's marvelous!!!!
- [SBF]ATATFIGHTR
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Re: ATAT & MandeRek are proud to present....
ok, I got the buildings, but I need someone who would know how to export the models from obj. to msh.? could anyone help?
MandeRek don't worry the map is not going to die and I will make sure it doesn't, I may also post something *special* soon so that will keep the thread active.
MandeRek don't worry the map is not going to die and I will make sure it doesn't, I may also post something *special* soon so that will keep the thread active.
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MandeRek
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Re: ATAT & MandeRek are proud to present....
Okay, I'm interested...can't wait 
- [SBF]ATATFIGHTR
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Re: ATAT & MandeRek are proud to present....
Yes, everybody will enjoy the surprise. 
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MandeRek
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Re: ATAT & MandeRek are proud to present....
Come on ATAT, stop it! Could you pm it to me? I've got some news on the kit and agen...
I want dreads/tentacles animated as you've known, and that works, but because of WEIGHTING part of the back of the unit also get's animated, and that's insane... I've fixed this with a merging solution, and i made a completely new kit fisto, this time without missing poly's... I had to do that, because the old XSI scene was gone... Next time screens (funny though how they were finished, but i still improved them
)
I want dreads/tentacles animated as you've known, and that works, but because of WEIGHTING part of the back of the unit also get's animated, and that's insane... I've fixed this with a merging solution, and i made a completely new kit fisto, this time without missing poly's... I had to do that, because the old XSI scene was gone... Next time screens (funny though how they were finished, but i still improved them
- Snork
- Lieutenant General

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Re: ATAT & MandeRek are proud to present....
dunno if this has been asked, but which sky is that?
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Xavious
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Re: ATAT & MandeRek are proud to present....
Looks like BF1 Naboo.
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MandeRek
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Re: ATAT & MandeRek are proud to present....
Actually i don't know what it is... Hope ATAT gets online soon with his "surprise"
If people are still interested, i finished kit, also with a new saber hilt.. I wonder which melee-user you guys want for the villians... First to get 5 votes will be included!
You can choose:
- Sev'Rance Tann (with the cloak!, specialised in Force)
- One of Grievous' bodyguards (with the cape!, specialised in staffcombat)
- Trenox (sith-reskin with new anims, one sword)
Vote soon!
You can choose:
- Sev'Rance Tann (with the cloak!, specialised in Force)
- One of Grievous' bodyguards (with the cape!, specialised in staffcombat)
- Trenox (sith-reskin with new anims, one sword)
Vote soon!
