Page 30 of 74
Posted: Fri Jul 06, 2007 9:20 pm
by Snork
Hehehehe.
Hehe.
Posted: Fri Jul 06, 2007 10:16 pm
by Caleb1117
I just lol'd, Nice model.
This is what I like, A simple model that requires not to much effort, but no one else bothered to try and make it.
Thats like my motto.

Simple models, that no one else thought of.
Posted: Sat Jul 07, 2007 7:50 am
by EGG_GUTS
Lol I like it. And I agree with Caleb
Posted: Sat Jul 07, 2007 9:16 am
by Caleb1117
Hmm, now I feel tempted to make KotOR map...
Dantooine in particular, I have a few WIPs in relation to this.
In the texture decal box, you can see the hill/mound, that houses Rattakan ruins and the Dantooine Star Map.
and In the wireframe boxes, you can kindof see the Dantooine cliffs I'm working on.

All I need is MajinRevan's RotE #2 Ground texture, and maybe the grass and sky too.
Posted: Sat Jul 07, 2007 11:04 am
by The_Emperor
Ah yes

the ones you get to kill the stupid catwomen at

Nice
Posted: Sat Jul 07, 2007 2:29 pm
by Caleb1117
More or less.

Posted: Sun Jul 08, 2007 9:15 am
by Qdin
Yeah... Killing her...
Or sparing her life making her do as you command and every wish in any way you want it, as only a cat-woman can... :twisted:
Ahh - those times
Snork, I really dislike the texture

It's like looking at snow on the screen... Too much contrast. My suggestion? Make sure you've got a basecolor which is that marble-grey or stone-grey as you want it.. Then you can use that... 'pattern' to apply to give it some density or whatever you'd call it

Basically I'm saying it's too black/white and is actually annoying to look at..

Posted: Sun Jul 08, 2007 10:20 am
by Snork
Doesn't matter cause for some reason I can't export anything anymore.
Posted: Sun Jul 08, 2007 6:49 pm
by Qdin
well, considering you DID make it in XSI Mod Tools this might be the cause..?
Posted: Sun Jul 08, 2007 7:41 pm
by Snork
What does that have to do with anything?
You have now confused me. Have a donut!

Posted: Sun Jul 08, 2007 7:44 pm
by minilogoguy18
XSI mod tool cant export to .msh, i think thats what hes getting at.
Posted: Sun Jul 08, 2007 8:06 pm
by Snork
No I meant I can't export to .Xsi anymore.
I press the export options and all that stuff, and I check the XSI_SAMPLES folder and theres no new file.
Posted: Sun Jul 08, 2007 8:29 pm
by VF501
there should be a .xsi folder. Try make a new project folder- File>NewProject- then move your .scn file to the scene folder there, and export it from the new project. Or export it but export it to somewhere like mydocuments or the C: drive so you know exactly where it will end up.
Posted: Tue Jul 10, 2007 8:38 am
by lieutenantcoda
Caleb1117 wrote:Hmm, now I feel tempted to make KotOR map...
Dantooine in particular, I have a few WIPs in relation to this.
In the texture decal box, you can see the hill/mound, that houses Rattakan ruins and the Dantooine Star Map.
and In the wireframe boxes, you can kindof see the Dantooine cliffs I'm working on.

All I need is MajinRevan's RotE #2 Ground texture, and maybe the grass and sky too.
speaking of KOTOR:
those who played KOTOR
II and found the secret of the Korriban temple should know what this is. u dont, wont spoil the surprise

. anyway, in general it is a sith holocron.
and just so everyone knows:
I really need someone to make a texture for me please?
Posted: Tue Jul 10, 2007 10:11 am
by minilogoguy18
dude theres so many wasted polygons on that model that can be deleted and wouldnt change the shape at all.
Posted: Tue Jul 10, 2007 2:28 pm
by Gogie
does it come with a lag alert?
Posted: Tue Jul 10, 2007 10:27 pm
by Caleb1117
Now that I have Majin's Dantooine ground texture, (Thanks) my models have continued.

Then a few Ingame screenshots later, and I have a nice cliff, and 'tomb'.
Posted: Wed Jul 11, 2007 1:14 am
by VF501
Looking good on the KoToR stuff Caleb. One nitpick though is the back of the "Tomb". In the game the rear was buried in the ground much like a bunker and not a separate hill. Maybe you could try to make it a Terrain Cutting object so mappers can blend it in with the ground.
Posted: Thu Jul 12, 2007 7:41 pm
by Gogie
Posted: Thu Jul 12, 2007 9:26 pm
by Taivyx
OMG!!
Star Trek!!!
Even though I don't watch it, I used a picture of that ship in a 2d space shooter video game I made.