Very weird issue

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Master Fionwë
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Very weird issue

Post by Master Fionwë »

It seems that no matter which mode I do, all the command posts are there. Shouldn't objects placed in conquest, only appear in conquest? And yet, they appear in hunt mode as well, even though it uses the hunt layer.
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RE: Very weird issue

Post by Commander_Cody771 »

What exactly are you asking?
RepSharpshooter
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RE: Very weird issue

Post by RepSharpshooter »

Could be that your modes are all mixed up (which I'm trying to fix right now, but I need to see your source files). Make sure you have .mrq 's for each mode. I think they may be required, it only seemed logical, since they looked like a .req. But I may be wrong.
Master Fionwë
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RE: Very weird issue

Post by Master Fionwë »

Okay, to be more specific as to my problem here. I have 10 cps placed in the conquest layer in ZE. Being only in the conquest layer, they should appear only in a mode which utilizes the conquest layer. The problem, is that they appear in every mode, even hunt, which utilizes a separate layer, hunt, that is not connected to the conquest one. Likewise, one of the attes also shows up in hunt mode, while it isn't a bad thing, and helps them out greatly, I didn't place it in hunt mode. So the question is, how is it that this could have happened?
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RE: Very weird issue

Post by Penguin »

Are they appearing in ZE or ingame? if their ingame then check your LUA for what layer its calling for, If its in ZE, It shows all the layers so thats normal, its only a problem if you can select them while in another layer.
Master Fionwë
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RE: Very weird issue

Post by Master Fionwë »

Ingame. The hunt lua calls for the hunt layer.

ReadDataFile("dc:BOG\\geo1.lvl", "geo1_hunt")
The hunt and conquest layers are not connected to each other, like I've seen for the shipped Geonosis with some layers, the conquest layer utilizes the droid layer, as do teh others. But conquest does not utilize the hunt layer. This is why it's so weird and confusing.
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RE: Very weird issue

Post by Penguin »

whats in the mrq?
RepSharpshooter
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RE: Very weird issue

Post by RepSharpshooter »

You know, I'm not entirely sure what a mrq is, but there are ones for each mode, and they have the same format as a REQ, so I assume they have something to do with munging?

Code: Select all

ucft
{
	REQN
	{
		"congraph"
		"THM_conquest"
	}
	REQN
	{
		"world"
		"THM_conquest"
	}
}
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Post by theITfactor »

Can you post a screenshot of your layers config from ZE?
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