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Posted: Tue Sep 05, 2006 7:53 pm
by Darth_Z13
Hmm glasses.....
Ok I've cut down the Empire (commando) and and still have to do the Rebels and the Republic.
Posted: Tue Sep 05, 2006 8:13 pm
by Xavious
Adreniline wrote: a napolean dynamite type character.
hey, thats a good idea!
Posted: Tue Sep 05, 2006 10:30 pm
by Ipodzanyman
Offtopic-
quote *
Sweet!*
ONTOPIC-
-but seriously, this map has potential to be good, so if you cut out the assets not used, I'll beta test....
Posted: Tue Sep 05, 2006 11:06 pm
by [SBF]ATATFIGHTR
Your doing a great job Darth
Posted: Wed Sep 06, 2006 12:18 am
by Protector_Pulch
Lots of speeders? Whats the size of your map ? If there are lots of open plains, its a good idea to have speeder racing between the fortified CPs. But if there's a lot of forest, people will crash, and therefore leave the speeder unused.
Posted: Wed Sep 06, 2006 10:30 am
by Darth_Z13
I've only got a couple of STAPS and BARCS so its not going to be a vehicle map but I thought it could use some. 300 megs and going down...
Are shells like repshell and impshell required?
Posted: Wed Sep 06, 2006 4:54 pm
by Darth_Z13
[SBF]ATATFIGHTR wrote:Your doing a great job Darth
Thanks! This is the first map I've decided to release. The rest were just dumb.
Ipodzanyman wrote:so if you cut out the assets not used, I'll beta test....
Excellent now ive got two beta testers. Ill send you a link as soon as the file size is fixed. Im still working on it the alliance and the empire are better but the republic is still 112 megabytes so Ill continue lowering it....
Posted: Wed Sep 06, 2006 6:29 pm
by Xavious
i'll test if you still need testers.
Posted: Wed Sep 06, 2006 7:37 pm
by Darth_Z13
Darth_Maul wrote:i'll test if you still need testers.
If you want to then sure. About how many is a good amount of testers? 4?
Posted: Thu Sep 07, 2006 4:26 pm
by Hebes24
Overall, it was a good map, I liked the heroes, I had Grievous bearing down on me a couple of times (:shock:) but I noticed a few bugs.
1. for some reason, the CPs are not selectable, you can spawn fom them, but only
one of them.
2.
I suggest you go over all the hills with the height blend tool, makes stuff like that
alot smoother.
3.
the HUD bug happens to alot of custom weapons, to fix this, put this line in the weapon's odf:
4. On the topic of the Commando, he was a little....plain. he was a nice trooper, and has a
Great model, but he's basically a clone trooper with a jetpack. But, It's your map, and I like the trooper, so do what you want.
5.
the floor is untextured. you need to either find the texture that goes with it, or hex edit to change the texture of the floor.
Overall, it was a fun map, even though it is an early beta, it still has alot of things about it that are fun.
I like it! keep up the good work!

Posted: Thu Sep 07, 2006 4:45 pm
by Darth_Z13
Hebes24 wrote:1. for some reason, the CPs are not selectable, you can spawn fom them, but only
one of them.

Yes the other CPs are allied CPs. Should I have more than one? I thought that its not nescesary becuase when you have the AI up to max and the reinforcements the same, it gets
alot better.
Hebes24 wrote:
I suggest you go over all the hills with the height blend tool, makes stuff like that
alot smoother.
That I shall.
Hebes24 wrote:
the HUD bug happens to alot of custom weapons, to fix this, put this line in the weapon's odf:
Thank you for that. I had entered it into the odf but it still didnt work. must have mispelled it...
Hebes24 wrote:
4. On the topic of the Commando, he was a little....plain. he was a nice trooper, and has a Great model, but he's basically a clone trooper with a jetpack. But, It's your map, and I like the trooper, so do what you want.
Okay I thought so as well. I would like him to have a DC-17m Interchangeable weapon system but....
a) I can't find anybody who has made it. Penguin has a thread in the XSI section but there was never any download link.
b) I can't model it because I don't have XSI and I couldn't do very much with it when I did have it.
If I can't get him a DC-17 then how about a powerful flamethrower or something. Or maybe a powerful reskinned sniper rifle.
Hebes24 wrote:
5.
the floor is untextured. you need to either find the texture that goes with it, or hex edit to change the texture of the floor.
I do know about that. I accidentaly deleted it when I was cutting down the size. I will get that fixed.
Thank you Hebes24 for your help!
I'm still waiting for Ipdzanyman and Darth_Maul reviews but no hurry. Thanks for helping.
I also updated my first post with new images.
Now to get back to that stupid math homework....
Posted: Thu Sep 07, 2006 6:42 pm
by Ipodzanyman
I will list anything a little bit later got to do hw.....
Posted: Thu Sep 07, 2006 6:53 pm
by Darth_Z13
That's cool. Same here.
Posted: Thu Sep 07, 2006 7:21 pm
by Ipodzanyman
1.ok, there is water fx in the ground?
2.MISSING textures on many things
3.icons
4.not a bug but the glasses on the han solo person are ok but need work
5.object placement, the caves have holes on the side...
-so far I like how you got the bots to move can't wait for the next version

Posted: Thu Sep 07, 2006 8:01 pm
by Darth_Z13
Ipodzanyman wrote:1.ok, there is water fx in the ground?
Ya oops

. That was an accident and I don't know how to take it out.
Ipodzanyman wrote:2.MISSING textures on many things
Yep I know about the Moisture Farm floor and the Dagobah Cave.
Ipodzanyman wrote:3.icons
I'm working on it but I can't get it to work. Where should I put the HUDtag thing?
Ipodzanyman wrote:4.not a bug but the glasses on the han solo person are ok but need work
I know, they suck.
Ipodzanyman wrote:5.object placement, the caves have holes on the side...
Ya I do know about that. I still need to fix that cave and get the CIS Base looking a little more Base
ish.
Also I am adding in more hills soon.
Posted: Thu Sep 07, 2006 8:03 pm
by Ipodzanyman
I also want to know why the moisture farms land around is orange....
Posted: Fri Sep 08, 2006 8:07 am
by Darth_Z13
Thats because those areas USED to be wookiee camps and that terrain made an orange glow that looked pretty cool, like a campfire.
I decided to TRY modeling and here's what I came up with for the CIS Base so far...

Posted: Fri Sep 08, 2006 9:26 am
by Ipodzanyman
is that in XSI?
Posted: Fri Sep 08, 2006 11:29 am
by Rekubot
No it's not. It needs to be made in XSI for it to be exported to MSH.
Posted: Fri Sep 08, 2006 11:39 am
by yankeefan05
Ipodzanyman wrote:is that in XSI?
That wouldnt be XSI because XSI has a wirey background. I learned that from a thread about making Jarisic Park.
general_yoda That thread will bring back memories for those who posted there several days b4 i joined the GT forums.