Changing grenade HUD icon texture?
Posted: Tue Nov 27, 2018 2:43 am
My map has 2 grenade types, stock and EMP. They both use the same grenade hud icon with the red light. I've already made a texture with a blue light and made it it's own .msh and .tga file
hud_thermaldetonator_emp.msh and hud_thermalemponator.tga
but after looking at all the odf files relating to thermal detonators, I can't find a single place where the hud icon's texture is referenced. All I want to do is make the EMP grenade use the different texture so its easier to tell the two apart, how can I do this?
hud_thermaldetonator_emp.msh and hud_thermalemponator.tga
but after looking at all the odf files relating to thermal detonators, I can't find a single place where the hud icon's texture is referenced. All I want to do is make the EMP grenade use the different texture so its easier to tell the two apart, how can I do this?