Wampa claw on different units [Solved]

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MissingTexture
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Wampa claw on different units [Solved]

Post by MissingTexture »

I tried giving Chewbacca the claw attack of a wampa and two issues occurred. First one being that the attack does 0 damage to any of the imperials, and second his little pouch/pocket stretches all the way into the ground. What do I need to do to fix these issues? Thanks in advanced!
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Re: Wampa claw on different units

Post by jedimoose32 »

The ground stretching thing is caused by the fact that Chewbacca's pouches behave like Aayla's tentacles (they're ragdoll bone chains). So Chewie's skeleton has a few extra bones in it, which the Wampa skeleton doesn't have. You'll have to see if you can hex-edit the pouch off of Chewie's .msh file or import the model into Softimage and remove those polygons.
MissingTexture
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Re: Wampa claw on different units

Post by MissingTexture »

Alright then. What about why it is doing zero damage to the units?
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Re: Wampa claw on different units

Post by jedimoose32 »

Did you make sure you copied over all the weapon files, including the wampa's .combo file? Does your error log show want missing models?
MissingTexture
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Re: Wampa claw on different units

Post by MissingTexture »

Yeah I copied over everything needed. Nothing shows up in the error log either.
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Lorul1
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Re: Wampa claw on different units

Post by Lorul1 »

I've done this before !
I ended up making a whole new animation set
and that was kinda hard so i hope you don't mind but ill just give you the files

first download this : don't worry it doesn't have any viruses or anything

https://www.mediafire.com/folder/87hk4y ... 0Animation

make sure you've moved all the files from the wampa

move all the "wop" files into the "munged" folder of whatever side chewy is one normally this is the folder named "all" but who knows maybe your making a chewy rampage map and you want him with the imperials, I don't know :funny2: (in that case it would go in "imp"s munged file
but anyways (assuming that chewy is with the alliance) go to DATA_???> sides> all> munged and enter the "wop" there

then open chewy's odf file and change this :

Code: Select all

SkeletonName        = "chewbacca"
to this

Code: Select all

SkeletonName        = "wop"
delete his "SkeletonLowrez" or what ever that's called

make sure these 1.15 setting match his SkeletonRootScale and CollisionRootScale
like so :

Code: Select all

SkeletonRootScale   = "1.15"
CollisionRootScale  = "1.15"

now we have to give him the wampas hands which we dragged over earlier !
so enter this

WEAPONSECTION = 5
WeaponName = "hot_weap_lightsaber_wampa"
WeaponAmmo = 6

(you MIGHT need to change the amo to "0" for unlimited (but I'm not sure so keep it for now) and change the WEAPONSECTION from 5 to a number you don't have yet)

you MUST note that if you make this WEAPONSECTION = 1 then you wont beable to swich weapons soooooo yeah

then after that munge ! and if it works - tell me. if it doesn't work ... tell me
Last edited by Lorul1 on Sat Sep 16, 2017 8:06 pm, edited 1 time in total.
MissingTexture
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Re: Wampa claw on different units

Post by MissingTexture »

Thanks Lorul1 ! It worked out perfectly :)
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