How to convert vehicles into props? [Solved]

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
TheMastermindOfMaom
Private First Class
Posts: 314
Joined: Sun Nov 22, 2015 1:48 pm
Projects :: None.
xbox live or psn: #PCMasterRace
Location: Greece

How to convert vehicles into props? [Solved]

Post by TheMastermindOfMaom »

I want to take some custom vehicle assets and use them as background scenery. What do I change in the ODF for it to become a prop?

[Seems it is the same way as El_Fabricio told me about units]
Last edited by TheMastermindOfMaom on Wed Dec 09, 2015 11:59 am, edited 2 times in total.
User avatar
AnthonyBF2
Sith
Sith
Posts: 1255
Joined: Wed Aug 21, 2013 3:55 pm
Projects :: PS2+PSP Overhaul

Re: How to convert vehicles into props?

Post by AnthonyBF2 »

Change ClassLabel to "prop" and under [Properties] remove just about anything that makes a vehicle work. The only [Property] a prop needs is it's GeometryName, and maybe some sound properties when you touch it,
TheMastermindOfMaom
Private First Class
Posts: 314
Joined: Sun Nov 22, 2015 1:48 pm
Projects :: None.
xbox live or psn: #PCMasterRace
Location: Greece

Re: How to convert vehicles into props?

Post by TheMastermindOfMaom »

Does this apply to everything? I mean,could I make a Boba Fett prop?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: How to convert vehicles into props? [Solved]

Post by AQT »

ClassLabel of "prop" doesn't always work, especially if the vehicle originally made use of animations. See the first tutorial for details. The second tutorial will work for player models like Boba Fett. In addition to the FAQ thread, you could always use the Search to look for solutions to your inquiries.
TheMastermindOfMaom
Private First Class
Posts: 314
Joined: Sun Nov 22, 2015 1:48 pm
Projects :: None.
xbox live or psn: #PCMasterRace
Location: Greece

Re: How to convert vehicles into props? [Solved]

Post by TheMastermindOfMaom »

For the 2nd tutorial: What if I want to use a custom unit as a prop? What animation should I use? Also should I type ''rep'' or something instead of gam?
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: How to convert vehicles into props? [Half-Solved]

Post by AQT »

"gam" in that example is the name of an ANIMS file (gam.anims) containing the animation you want to use for your player model prop. Most stock player models use the human.anims file, whereas a few other use their own ANIMS file, such as the Gamorrean, Wookiee, and the battle droids.
TheMastermindOfMaom
Private First Class
Posts: 314
Joined: Sun Nov 22, 2015 1:48 pm
Projects :: None.
xbox live or psn: #PCMasterRace
Location: Greece

Re: How to convert vehicles into props? [Half-Solved]

Post by TheMastermindOfMaom »

Yes,but I said: What if I want to use a custom unit as a prop?

I know about stock but how will I know for a custom unit? (animation name)
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: How to convert vehicles into props? [Half-Solved]

Post by AQT »

I know what you said, and I said it depends on the player model. It doesn't matter whether it is a stock or custom player model. What matters is if it use its own .anims/.zafbin/.zaabin files or the default "human" ones. If you were to use this custom player model of yours as a model for a regular unit instead of a prop, what AnimationName or SkeletonName would it use in its ODF?
TheMastermindOfMaom
Private First Class
Posts: 314
Joined: Sun Nov 22, 2015 1:48 pm
Projects :: None.
xbox live or psn: #PCMasterRace
Location: Greece

Re: How to convert vehicles into props? [Half-Solved]

Post by TheMastermindOfMaom »

Uh,problem. I wanted to use someone else's model to test if it works. So,I kinda can't answer that question.

Edit:I am attempting at making a ''Gun Shop'',so another question is: Can I ''prop-ify'' weapons? I tried with Class set to prop and I could place it but it was invincible.
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: How to convert vehicles into props? [Half-Solved]

Post by Noobasaurus »

TheMastermindOfMaom wrote:Edit:I am attempting at making a ''Gun Shop'',so another question is: Can I ''prop-ify'' weapons? I tried with Class set to prop and I could place it but it was invincible.
You don't want invincible gun props? You can use the class label "destructablebuilding" and give it health if that's what you want.
TheMastermindOfMaom
Private First Class
Posts: 314
Joined: Sun Nov 22, 2015 1:48 pm
Projects :: None.
xbox live or psn: #PCMasterRace
Location: Greece

Re: How to convert vehicles into props? [Half-Solved]

Post by TheMastermindOfMaom »

So destructablebuilding will actually make them appear right?
Noobasaurus
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2006
Joined: Tue Aug 17, 2010 5:56 pm

Re: How to convert vehicles into props? [Half-Solved]

Post by Noobasaurus »

You said it was invincible, not invisible. If you can't see them, and they're invisible, then I would try copying over gun related files (msh and textures, and the odf if you have the one labeled 'prop') to your world's main odf and msh folders. Then try placing them from there.
TheMastermindOfMaom
Private First Class
Posts: 314
Joined: Sun Nov 22, 2015 1:48 pm
Projects :: None.
xbox live or psn: #PCMasterRace
Location: Greece

Re: How to convert vehicles into props? [Half-Solved]

Post by TheMastermindOfMaom »

Got it.

I always confuse these 2 words. :runaway:
Post Reply