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Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Jan 12, 2015 5:10 am
by giftheck
ggctuk wrote:ggctuk wrote:Is there a TFU-styled Royal Guard out there?
I did this kitbash, but I had to do it outside of XSI as I can't run it to rig it as a unit. Would anybody be interested in it?

If anybody is interested in converting this, here's the source files for it. It'll need to be enveloped and weighted. Like I said, no XSI, or I'd have done this conversion myself.
https://www.mediafire.com/?6j95qpjc7t9p77l
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Jan 12, 2015 6:45 pm
by AvalancheMaster
A simple (IMO, have no experience to claim so) request: Hoth natural tunnel (not bare) the length of a corner/3 way piece. The stock asset is 2 1/5 as long as other pieces and doesn't always fit.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Jan 14, 2015 8:51 am
by Indytotof
Hello modders and mappers, here is Indytotof.
I wonder if someone can make the Bossk weapon.
Here is an image of it:
Thanks a lot, you're awesome !
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Jan 14, 2015 10:23 am
by Deviss
maybe a kitbash of Rep's Rifle, T-21 and REP's sniper rifle?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Jan 14, 2015 10:36 am
by Indytotof
Is there any good tutos to make a kitbash ?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Jan 16, 2015 6:05 am
by Anakin
import both models, delete unused parts, put them together, export, finish
EDIT
Is there someone, who still has this launcher??
viewtopic.php?f=29&t=28222&hilit=launch ... 40#p481589
I lost the files and would like to get it back
SWBF2 Republic Commando - Delta Squad
Posted: Fri Jan 16, 2015 5:35 pm
by Fives
Hi Guys
i am searching a modder, there create a Era / Mod where can i use the Delta Squad on all Stock Maps and on all Space Stock Maps. Can everybody create this Mod / Era
and a another question is: where became your the many ship models for the space map?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jan 17, 2015 6:48 am
by Anakin
Can someone make an fp animation to hold Pistols in the middel??
Just like in this picture:
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jan 17, 2015 9:21 am
by Deviss
Anakin wrote:Can someone make an fp animation to hold Pistols in the middel??
Just like in this picture:
kinetos made one and me too

Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jan 17, 2015 12:04 pm
by Anakin
where can i download it??
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jan 17, 2015 1:55 pm
by Nedarb7
Anakin wrote:Can someone make an fp animation to hold Pistols in the middel??
Just like in this picture:
Anakin, if this is for your RC side mod, I'd just like to mention that changing the first person pistol animation would interfere with the CIS bazooka. (although it is still possible to get around it somewhat)
Deviss wrote:kinetos made one and me too

I'm pretty sure he's looking for an animation,
not a model.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jan 17, 2015 2:40 pm
by Anakin
Nedarb7 wrote:Anakin wrote:Can someone make an fp animation to hold Pistols in the middel??
Just like in this picture:
Anakin, if this is for your RC side mod, I'd just like to mention that changing the first person pistol animation would interfere with the CIS bazooka. (although it is still possible to get around it somewhat)
Deviss wrote:kinetos made one and me too

I'm pretty sure he's looking for an animation,
not a model.
yes of cause i'm looking for an animation and not an model.
About the CIS, yes i know that there is this problem, but i thougt, maybe i can take tool instead of pistol (as far as i know the fusion cutter uses tool, too.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jan 17, 2015 4:17 pm
by Nedarb7
The problem there is that the pistol and fusion cutter both use the "tool" animation bank for first person. There is no "pistol" animation bank when it comes to first person.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Jan 23, 2015 5:51 am
by AnthonyBF2
I would like to make a small request if anyone feels like it.
I am making very good progress in multiplayer-izing the Rise of the Empire levels.
I have one task left; there is still 3 aspects that crash. The crash only occurs if you're a client. If you're the host, you can play the whole levels fine.
Details:
My request:
Someone take a look at stock lua for kam1c_c, dea1g_c, and mus1c_c and see if you can determine what's crashing the client sided players. You can PM me any suggestions or leave them here. Thanks.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Jan 27, 2015 11:29 am
by ZoomV
I have a odd request.
I was recently contacted by another modder who had some old models that he had made for a mod he had since lost interest in and moved on from. He correctly felt that those models would be very useful for my WIPs, and gave them to me with his blessing to do with them as I see fit. He also included the XSI files.
The models are completely finished but many of them have odd bugs, in most cases being distortions of the shoulders and elbows when the model is firing or reloading. I do not have XSI or even the slightest knowledge as to how to use such software so I was wondering if there are any modelers here who might be willing to fix the models for me.
Re: The MOD/MAP Idea thread
Posted: Tue Jan 27, 2015 4:54 pm
by Indytotof
Hello modders and mappers, here is Indytotof !
I've wondering if some can make an good Phase II Captain Rex (Yes I know it is quite a simple task that I can do myself, the problem is I don't have time for this, but if someone have the time to do this...) ?
You can used those pics as a reference (on this website):
https://www.sideshowtoy.com/collectible ... s-1002221/
Thanks a lot, you're awesome !
Re: The MOD/MAP Idea thread
Posted: Tue Jan 27, 2015 6:17 pm
by commanderawesome
Ggctuk made one, but the model will need converting, the skin should work fine, though, if he'll le you use it:
http://www.swbfgamers.com/index.php?top ... 4#msg93864
Screenshot:

Re: All-Purpose Request Thread (Mk. IV)
Posted: Thu Jan 29, 2015 5:58 am
by giftheck
It's there to be used, if anybody is willing to convert it. But nobody wants to convert my kitbashes because I had to do them in Metasequoia as OBJs instead of in XSI, which flat out refuses to even launch on my laptop these days.
Correct link is
here BTW.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sat Jan 31, 2015 9:04 pm
by ForceMaster
Hi friends! Please, can someone post an alternate link to Mission Scripter Utility? thanks in advance.
MediaFire links added to the release thread -Staff
EDIT: Thanks Staff!
Re: All-Purpose Request Thread (Mk. IV)
Posted: Wed Feb 04, 2015 4:22 pm
by ZoomV
Could someone make a HUD_icon model that is the same size as Hud_poison.msh but is a
square and uses
hud_railshot.tga as a texture.