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Removing hangar glow, "metalic" look or envmap

Posted: Sat Jan 10, 2009 4:24 pm
by YaNkFaN
is there a way to remove the glow around the hangar i checked in the .odf and .msh option but none of them seemed to have any effect

Re: removing hangar glow

Posted: Sat Jan 10, 2009 4:36 pm
by Maveritchell
Which hangar? It's some simple .msh hexediting, you need to remove the glow flag.

Re: removing hangar glow

Posted: Sat Jan 10, 2009 4:42 pm
by YaNkFaN
the rep hangar and you need to hex edit? so i should just remove the line glow flag?

Re: removing hangar glow

Posted: Sat Jan 10, 2009 4:52 pm
by Maveritchell
You could remove the "-vertexlighting" from the .msh.option, that would have basically the same effect.

Re: removing hangar glow

Posted: Sat Jan 10, 2009 5:03 pm
by YaNkFaN
removing vertex lighting made the hangar responsive to light but did not remove the glow how would i hex edit it like what lines would i change in order to remove the glow or at least dim it.

Re: removing hangar glow

Posted: Sat Jan 10, 2009 5:09 pm
by DarthD.U.C.K.
uh repsharpshooter told me how to remove a flag from amodel
how can i acces the xfire-chatarchive?

Re: removing hangar glow

Posted: Sat Jan 10, 2009 5:09 pm
by Maveritchell
Here's a copy of the mesh stripped of its "lightmap" flag, that should remove the glow from the large white "lips" of the hangar. To learn how to do this, look in the "how to enable transparency" topic in the FAQ.

How to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 9:38 am
by YaNkFaN
thanks a ton

EDIT
pretty much self explanatory but is there a way to do it through hex editing and if so how exactly would i do it?

Topics merged -Staff

Re: how to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 9:40 am
by DarthD.U.C.K.
you can override the old flag via hexediting
(repsharpshooter told me how to do it some time ago, but i dont know how to view the xfirechatarchive :oops: )

Re: how to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 9:43 am
by YaNkFaN
would just removing the line envmap solve the problem?

Re: how to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 9:47 am
by DarthD.U.C.K.
no, you have to modify these 6 bytes which controll the flag

Re: how to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 9:52 am
by YaNkFaN
which 6 bytes?

Re: how to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 9:54 am
by DarthD.U.C.K.
i dont know i cant remember

Re: how to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 10:29 am
by Culvar
DarthD.U.C.K. wrote:you can override the old flag via hexediting
(repsharpshooter told me how to do it some time ago, but i dont know how to view the xfirechatarchive :oops: )
Left click the name of which persons you want to view, and go down to View Chat Log.

Re: how to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 10:39 am
by DarthD.U.C.K.
open the mesh, search for "ATRB", then afetr atrb you should see: 04 00 00 00 00 06
try to change it to: 04 00 00 00 00 00
(this is the first time i do something hex-related, so im not shure, if it works)

@culvar:thanks!

Re: how to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 12:42 pm
by YaNkFaN
i changed those lines and i did see an effect in zero editor however in game is still isn't working i also cleaned and munged

Re: how to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 12:45 pm
by DarthD.U.C.K.
you saw an effect in ze?

Re: How to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 12:49 pm
by RepSharpshooter
If you override all the ATRB values to 00 00 00 00 then nothing should be rendered except a flat texture.

Re: How to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 12:56 pm
by YaNkFaN
i did that and i am workign with the tantive4 halls if that helps in ze they have a flat texture but in game they still are shiny

and
If you override all the ATRB values to 00 00 00 00 then nothing should be rendered except a flat texture.
does that include the 04 at the front?

Re: How to remove the "metalic" look or envmap

Posted: Sun Jan 11, 2009 2:19 pm
by Maveritchell
Don't do the first 04.

And didn't we just go over this in another topic? Glowmap, Lightmap, envmap, whatever it's all the same thing.

Especially if you actually read the topic I directed you to.