Damage Regions
Posted: Thu May 25, 2006 7:38 pm
In my map it looks like I've got no choice but to add in a damage region via LUA script. I just have one question:
Damage Regions
Name Prefix : damage
Parameters : key=value, key matched to minimum number of characters
damagerate=<float>
Damage per second applied to objects that enter the region
personscale=<float>
Scales the damage if the object in the region is a person
animalscale=<float>
Scales the damage if the object in the region is an animal
droidscale=<float>
Scales the damage if the object in the region is a droid
vehiclescale=<float>
Scales the damage if the object in the region is a vehicle
buildingscale=<float>
Scales the damage if the object in the region is a building
buildingdeadscale=<float>
Scales the damage if the object in the region is a dead building
buildingunbuiltscale=<float>
Scales the damage if the object in the region is an undamaged building
I dont understand what exactly is the bolded text is asking for.
Damage Regions
Name Prefix : damage
Parameters : key=value, key matched to minimum number of characters
damagerate=<float>
Damage per second applied to objects that enter the region
personscale=<float>
Scales the damage if the object in the region is a person
animalscale=<float>
Scales the damage if the object in the region is an animal
droidscale=<float>
Scales the damage if the object in the region is a droid
vehiclescale=<float>
Scales the damage if the object in the region is a vehicle
buildingscale=<float>
Scales the damage if the object in the region is a building
buildingdeadscale=<float>
Scales the damage if the object in the region is a dead building
buildingunbuiltscale=<float>
Scales the damage if the object in the region is an undamaged building
I dont understand what exactly is the bolded text is asking for.