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Posted: Thu Apr 20, 2006 5:41 pm
by DARTHVADOUR
The core ship is different to the one in the first film why? but great pictures

Posted: Sat Apr 29, 2006 3:26 pm
by Tuskenjedi
so vyse, changed anything lately?
Posted: Sat Apr 29, 2006 3:40 pm
by yankeefan05
nice pics. I like the naboo starfighters.
Posted: Sat Apr 29, 2006 3:47 pm
by Vyse
Tuskenjedi wrote:so vyse, changed anything lately?
Can't figure out flyer splines so I probably just release a beta of the N1 for other modders! Do you guys think I should release a beta? I'll make a poll on this thread if I can.
Posted: Sat Apr 29, 2006 3:48 pm
by Narlie-Charlie
Why dont you give the good guys a mon calamari starship? It looks more like a naboo ship, and would make mores since than haveing a star cruiser from 20 years later
Posted: Sat Apr 29, 2006 3:54 pm
by Vyse
Polls up!

Posted: Sat Apr 29, 2006 4:04 pm
by jangoisbaddest
I have a suggestion: instead of a starship in which the N1s spawn, you could do what 11of3 has done: make a planet with no collision geometry, then have a small terrain inside - i think someone is working on a Naboo Hangar as well. A suggestion only, because though a Rep Star Destroyer would be out of place, a Mon Cal would be even more so, I think (that's 70 years later

)
Posted: Sat Apr 29, 2006 4:08 pm
by Jawa_Killer
hey vyse can you maybe remake the texture? because on the screens it looks more like a one coloured vehicle u know what i mean? there is only one type of yellow....make it more "old" and maybe with some cracks (not that hard but i dont know the english word for this).....just a improvment

Posted: Sat Apr 29, 2006 4:08 pm
by Vyse
I was going to do a invisable hanger, with a few lights so you could see where to land. So you would basicly spawn on a see through floor and there would be a ship right in front of you!
Posted: Sat Apr 29, 2006 4:11 pm
by Vyse
Jawa_Killer wrote:hey vyse can you maybe remake the texture? because on the screens it looks more like a one coloured vehicle u know what i mean? there is only one type of yellow....make it more "old" and maybe with some cracks (not that hard but i dont know the english word for this).....just a improvment

It definetly needs that, right now I am just photosourcing.

I was going to fix the textures some time down the road.
Posted: Sat Apr 29, 2006 7:27 pm
by Blackrider
This map sounds good, i liek the idea of the invisible platform. But wouldn't guys be walking on it and running off the edges.
Someone said before that mon calimari cruisers weren't made till 70 years later. Not true because the mon calimari race made them throught the starwars universe. so HA!! lol jk. I think they were even used in the clone wars.
Posted: Sat Apr 29, 2006 7:49 pm
by Droid803
Yeh, but none of them had been converted to warships until the Galactic Civil War, so they would have been passenger liners. They existed, but they would not have been used as warships. I think some Mon Calimari helped the CIS instead of the Republic at any rate (Free Dac Volunteers thingy)
Invisible platform with "lights" around the edges would be better IMO, thean the Republic cruiser
Posted: Sun Apr 30, 2006 10:59 am
by Blackrider
what IMO?
I've always wanted a battle over Naboo map. I can't wait till its realeased, what more do ya have to do?
Posted: Sun Apr 30, 2006 11:19 am
by busterkinkade
Why don't you just make it so you spawn as a N1 ? Here is a snippet from PAN-fnord -
Well, you can't spawn as a vehicle per-se because it doesn't derive from the same things a soldier does. What you can do is in your mission script, when the player spawns, create a flyer (or grab one from somewhere), put it at his position, and force him into it. We were doing that as a test at one point, but that was scrapped - it works though.
Mike Z
Posted: Sun Apr 30, 2006 12:05 pm
by Droid803
Hm...that's even better.
Posted: Sun May 07, 2006 9:13 pm
by Tuskenjedi
now vyse, how are you doing on this map of vonderfullness
Posted: Wed May 10, 2006 10:39 am
by $€UMTR00PER
Y-E-A-H!!!! I always wanted to play as the little anakin above Naboo!! The Naboo fighter is my favourite vehicle!! When will the map finished?
Posted: Wed May 10, 2006 12:09 pm
by Teancum
Nobody bothers with a release date because the reality it that it's hard to fill a deadline, but if you work at your own pace it turns out good.
Posted: Thu May 11, 2006 12:25 am
by Vyse
Teancum wrote:
Nobody bothers with a release date because the reality it that it's hard to fill a deadline, but if you work at your own pace it turns out good.
Thanks Teancum! Could you please lock this thread, since it has fallen to the bottom of the list of my mods to do and there is no sense in people bumping it looking for info till I have updates! If people are looking for updates they can check my site
http://www.zeldafront.co.nr
Thanks again Teancum.
