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Bendy Saber
Posted: Sun Feb 17, 2008 9:53 pm
by woner11
Is it possible to have a lightsaber that bends like a whip would? If so, how?
Re: Bendy Saber
Posted: Sun Feb 17, 2008 10:00 pm
by Penguin
No, closest would be to model a new saber hilt, with a glowing cloth attachment to simulate the blade.
Re: Bendy Saber
Posted: Sun Feb 17, 2008 11:49 pm
by authraw
Actually, yeah--I've always wondered if it could be done by attaching something like Aayla's tentacle to the end of a saber hilt. I don't really know how one would go about doing that and all...
It probably could be done if one were to make all new animations.
Re: Bendy Saber
Posted: Sun Feb 17, 2008 11:54 pm
by Maveritchell
Aayla's lekku aren't "tentacles," per se. They're part of her model and not addon meshes. You could attach a Wookiee tentacle onto a saber hilt but ideally you'd just model a new tentacle string.
Re: Bendy Saber
Posted: Mon Feb 18, 2008 12:04 am
by woner11
Could i attach the wookie tentacle on and then just make the blade transparent?
Re: Bendy Saber
Posted: Mon Feb 18, 2008 12:31 am
by MasterSaitek009
Yes, you could. But the invisible blade wouldn't always line up with the tentacle.
Re: Bendy Saber
Posted: Mon Feb 18, 2008 12:45 am
by woner11
It would be close enough. How would I attach it? I understand you can have addon geometry attached to a certain joint, but a lightsaber has no joints.
Re: Bendy Saber
Posted: Mon Feb 18, 2008 10:58 am
by Maveritchell
"Joints" == hardpoints. Lightsabers have an hp_fire.
Re: Bendy Saber
Posted: Mon Feb 18, 2008 5:52 pm
by Fluffy_the_ic
I always figured you could just make a saber throw that's short range and fast.