So, without further ado, let me introduce Carida: Hostile Territory.
This map is a bit different in that it isn't based around a standard conquest mode (though it will include conquest mode, of course). Rather it is a campaign of sorts that essentially involves getting from point A to point B. You play as a group of Rebel commandos who were shot down while spying on an Imperial base. The Imperials have sent a legion of Stormtroopers to the crash site to investigate and finish the job. With all forms of communication destroyed, your only choice is to infiltrate the Imperial base and call for evac from there. A small band of Rebels versus hundreds of Stormtroopers... against all odds, you must survive. The only other option is to die.
There are three main areas. You start off in the canyon area, where your ship has crash landed. In the single player variant, your four teammates spawn alongside you here and follow you the rest of the mission. However, once they die, they don't come back, so you need to be careful and keep them high on health. Anyways, you've got only one way to go here: forward. The canyon area is littered with rocks and covered in grass and trees. Stormtroopers can attack from nearly anywhere, so you need to be careful and look around every corner.
Eventually, at the end of the canyon, you reach an Imperial outpost. It will be heavily guarded by snipers and turrets, as well as Stormtroopers. Once clearing the area (or just rushing through) you enter a tunnel system. There's two seperate paths within the tunnels, one of which leads to a large cave and the other which takes a winding path then drops you off outside. Both paths meet up at the end in the next area.
The final section is the Imperial base itself. You enter through a hangar and have to make your way through to the communications room, where you call for rescue. Calling for rescue will trigger Stormtroopers to spawn, and a timer will start. Once the timer finishes counting down, help arrives and you can make your way to the landing platform and escape. But it isn't as easy as it sounds. I'll probably spawn some tougher enemies in here, and maybe a boss fight of sorts. Anyways, if even one Rebel escapes, victory is achieved.
I might do a co-op multiplayer version of this as well, though it would most likely be different (and more challenging) to account for the fact that there is more than one human player. No teammates AI would follow you in this variant, if I do make it.
I think I've said enough though, so I'll post a few screenies here and call it a day.








