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Weapons loadout question

Posted: Mon Jan 17, 2011 2:28 pm
by Nighthawk909
I am wondering if it is possible to allow the trooper to have more than two weapons at a time. I read that eight was the max limit in Fierfeks tutorial. And I want to know if there is a way to actually keep the weapons. When I switch, it automatically gets rid of the weapon I was using until it is down to two weapons only. That way I could have an EMP/Chaingun/Sniper/Grenadier/autoturret-placer/shotgun killing machine.

(once again... No signature) <- You can follow the "No Signatures" rule without doing that, -Staff

Re: Weapons loadout question

Posted: Mon Jan 17, 2011 6:52 pm
by Fiodis
You can only have up to two weapon channels.

Re: Weapons loadout question

Posted: Mon Jan 17, 2011 8:12 pm
by sim-al2
I don't understand exactly what your saying. Can you still switch back to a weapon after switching to another or does it get stuck on a weapon?

Re: Weapons loadout question

Posted: Mon Jan 17, 2011 11:51 pm
by Nighthawk909
The response above yours is more on the dot. Is there anyway to make more than two weapons channels?

Thanks

Re: Weapons loadout question

Posted: Tue Jan 18, 2011 12:15 am
by Firefang
No there can only be two weapon channels