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Re: Phoenix 1.8.2 patch

Posted: Thu Dec 20, 2007 5:05 pm
by EGG_GUTS
Epena wrote:You're still at it? You're my hero. <3
@ AQT ^^^^^That was directed to Teancum.

Re: Phoenix 1.8.2 patch

Posted: Thu Dec 20, 2007 7:29 pm
by Darth_Cow
Heres a list of 20 bugs I found
1.Even though you removed it, Geo Arena still appears on the instant action list
2.Jedi on Geonosis:Spire are localized as NULL, as are the Geonosians
3.Tatoine:Dune Sea GCW conquest/hunt no ai spawn except for Tuskens
4.The Rebellion Hero on Rhen Var:Harbor XL is unlocalized;also, the turrets are localized as "This is a bug report me!"
5.Most of the Heros on Ratatak:Arena are unlocalized
6.The Magnaguard with magnastaff never falls apart when he dies, he falls on the ground.
7. No Republic Commando units have sounds for their rifles.
8.The image for the Driod Commander's pistol is that of a Republic pistol on Geonosis:Spire, maybe other maps.
9.The TIE fighter on Concord Dawn has no sound.
10.On Concord Dawn:Uber, there seem to be some pathing problems - the Dark Troopers all get stuck at the bottom of the cliff near the village, and the majority of the other Emps get stick at various points of the path up.
11.Alderan needs a load screen
12.At some points of the Magnaguard's anamation, his staff goes thru his chest
13.The Jedi on Geonosis:Spire kneel when they die
14.Harun Kal is a wild cp chase. There are far too few units on the battlefield for the map size :sleep:
15.The reinforcement count you set on the instant action menu has no effect on how many reinforcements you get in classic conquest (intentonal?)
16.The Shock troopers dont really look like Shock troopers...they're too lightly colored.
17.On some planets (forget which ones) the commander's orbital strike droid only fires theese white, untextured lazers with no sound
18.Kashyyk Docks have no sound, period.
19.Unless I'm remembering another version, the Kashyyyk Docks and Kashyyyk Islands descriptions are switched around
20.Kit Fisto is the man, however his tenticles stick out from the back of his head rigidly; it is somwhat ugly (not all that ugly....) and it doubles the headshot area, which gets annoying when you have five snipers targeting you...(spawns, runs around, kills one droid, gets hit with three headshots...)

Thank you for forcing yourself to read this long post and for all the work you have been doing! :thumbs: :maulsaber:

Re: Phoenix 1.8.2 patch

Posted: Thu Dec 20, 2007 11:07 pm
by AQT
EGG_GUTS wrote:
Epena wrote:You're still at it? You're my hero. <3
@ AQT ^^^^^That was directed to Teancum.
How was I suppose to know? (directed towards Fusion) :wink:

Now that I know and thought about, it DEFINATELY does make a lot of sense. Teancum is the only member left working on this great Conversion Pack while all of the other original members have moved on. So now I have say that you are my hero too, Teancum. Thank you again for the greatest mod for Star Wars Battlefront II ever made.

EGG_GUTS: Thank you for pointing out my mistake in detail through use: of arrows, quotes, and good nouns unlike SOMEONE.:wink:

Anyways, I am looking forward to playing and testing the Phoenix 1.8.3 and reporting bugs and glitches in order to do my part to see this Conversion Pack in its final version. Thanks again, Teancum.

AQT (my real initials)

Re: Phoenix 1.8.2 patch

Posted: Wed Dec 26, 2007 12:23 pm
by Huddy Da Man
what kind of patch is this anyway?
what the heck does it do? :?

Re: Phoenix 1.8.2 patch

Posted: Wed Dec 26, 2007 1:57 pm
by Teancum
There's threads in the SWBF Conversion Pack subforum explaining it.

Re: Phoenix 1.8.2 patch

Posted: Mon Dec 31, 2007 7:11 am
by Guest
when 1.8.3 comes out will i be able to install it above the conversion pack 1.9 or do i need to install phoenix 1.8.2 first?
it seems that you have fixed most of the major bugs that are present both in 1.9 convo pack and in 1.8.2 phoenix :bowdown:

Re: Phoenix 1.8.2 patch

Posted: Fri Jan 04, 2008 9:45 pm
by Teancum
*LOCKED*

1.8.3 is out, so this is obsolete.