Fixing the long munge of custom Unit Models

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Aman/Pinguin
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Fixing the long munge of custom Unit Models

Post by Aman/Pinguin »

Okay...I don't know it was just luck or this is really the solution, but my clone commando model needs 5 seconds to munge after doing this:

Create (or copy an existing one) a option file and name it RC_inf.msh or whatever the msh file is named.

Image

Then open it with WordPad or something similiar and put this into it:

Code: Select all

-lodgroup soldier -nocollision -keepmaterial override_texture
Image

Now munge youre side and have fun!

Note: Works for all Unit Models, not sure about others.
Last edited by Aman/Pinguin on Wed Jan 16, 2008 9:21 am, edited 4 times in total.
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Teancum
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Re: Fixing the extreme long munge of MajinRevan's Clone Commando

Post by Teancum »

You should be able to do it without -keepmaterial override_texture since there's no material named override_texture in that mesh. Dunno why I never tried the other stuff before though. Makes sense. Nice find anyways! :thumbs:
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Re: Fixing the extreme long munge of MajinRevan's Clone Commando

Post by Aman/Pinguin »

Yeah it confused me, too. But the ep3 clones don't have an override texture, but -keepmaterial override_texture is in their msh.option... :cpu:
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Re: Fixing the extreme long munge of MajinRevan's Clone Commando

Post by Teancum »

Probably just a copy/paste/rename thing. Rather than make individual ones they did that.

I really can't believe I missed this. I totally forgot that actually specifying things in the .option file for every msh will optimize the munge time. And theoretically it probably improves in-game performance slightly (we're talking 1/2-2 FPS, but that's an improvement)
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Re: Fixing the extreme long munge of MajinRevan's Clone Commando

Post by AceMastermind »

-keepmaterial override_texture = where "override_texture" refers to an object within the mesh hierarchy and not an actual material/texture.
Also just a reminder, Mars Marshall is the creator of this great model.
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Re: Fixing the extreme long munge of MajinRevan's Clone Commando

Post by Aman/Pinguin »

Maybe it would be a good thing to add this to "Everything you need"? :P
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Re: Fixing the long munge of custom Unit Models

Post by TheDarkMask »

Ey Yo! It works! :thumbs: Thanks Pingu^^
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