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Is this Lag?
Posted: Mon Nov 27, 2006 7:08 pm
by Elmo
I added a juggernaut prop to my map. And when I jump, sprint, or, roll, the screen shakes. Is this lag?

RE: Is this Lag?
Posted: Mon Nov 27, 2006 7:12 pm
by yankeefan05
If ur playing online possibly.
Ive never had my screen "shake," I dont know what u mean very much.
Posted: Mon Nov 27, 2006 7:15 pm
by Elmo
it's SP. And like there's an earhtquake for like 1 second
Posted: Mon Nov 27, 2006 7:28 pm
by Dark117
That actuly sounds like a cool thing for a map... But if you dont want it...
And trust me thats NOT lag what so ever if the screen is shaking.
-When you roll in 1st person view it shake the screen by-the-by.
-Also try raising your max_player_height , When you enter a kill region your screen ussuly shakes like that if your past max player jump height. The damage setting might be quite low on it so it seems like a 1 second earthquake. Just rasie your max_player_jump_height and cheak if it still happens.
My advice might not be too good but its worth a shot
Dark117
.:Edit:.
-Also when you sprit your screen shakes from left to right and sometimes when your looking in a certain direction mabye for like 1 econd up to down.
Hope this helps elmo. Best of luck!
*p.s* Could also be your processing speed, try closing a couple of programs and processes with task manager before running the map.
-Does it occur on other maps?
Posted: Mon Nov 27, 2006 7:32 pm
by Elmo
dont know. havent tried. Im just ondering if it has to do with anything related to the juggernaut
Posted: Mon Nov 27, 2006 7:48 pm
by trainmaster611
Try removing it and munging. That would help. You know how people shake like crazy when they try to wall glitch? Make sure this is not some collision related problem!

Posted: Mon Nov 27, 2006 7:51 pm
by Elmo
Ehh. I got 3 warnings( after munging) about collison with the juggernaut. after, it said- Will be slow!
Posted: Mon Nov 27, 2006 7:54 pm
by Dark117
Make sure everytime you load your map in ZE Press [select all] button at botem and cheak the box saying Build Object Collision Geometry.
If the jugernaut is big just move it too a more open space to avoid collision with other props/objects.
Posted: Mon Nov 27, 2006 7:55 pm
by Elmo
I always check that and always select... select all

Posted: Mon Nov 27, 2006 8:17 pm
by Teancum
Did you change anything besides teh Juggernaut?
Posted: Mon Nov 27, 2006 8:21 pm
by Elmo
change anything? I dont think so... I just did terrain adjustments and added the jugg
Posted: Mon Nov 27, 2006 9:27 pm
by [RDH]Zerted
A rumble regions and ODF rumble settings can cause shaking...
Posted: Mon Nov 27, 2006 9:58 pm
by Elmo
Huh? Anyway, it's pretty much gone. but now it kind of lags. It gets slow basically. How do I fix this? And also, I put in a LOT of mist. Could that be the problem?
Posted: Mon Nov 27, 2006 10:13 pm
by Alpha
Yes, yes it would. Take out a lot of the mist.
Posted: Mon Nov 27, 2006 10:27 pm
by Elmo
ok
Posted: Mon Nov 27, 2006 10:47 pm
by EraOfDesann
Just to clarify, lag is when your game is slow. I've never heard or experienced shakey lag but it can jump from frame to frame like a slideshow if it's really bad.
Posted: Mon Nov 27, 2006 11:08 pm
by Dark117
Guess im not putting mist over my lake...
Actuly i am...
Posted: Mon Nov 27, 2006 11:11 pm
by Elmo
[GT]EraOfDesann wrote:Just to clarify, lag is when your game is slow. I've never heard or experienced shakey lag but it can jump from frame to frame like a slideshow if it's really bad.
Ya Ok. I knew it was something like that. ( i knew for sure it was then it was slow.)